RimWorld

RimWorld

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Medieval Patches
   
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Mod, 1.1, 1.2
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873.726 KB
25 Jul, 2020 @ 6:47pm
31 Jul, 2020 @ 11:34am
5 Change Notes ( view )

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Medieval Patches

In 1 collection by tachi
Medieval Patches Collection
10 items
Description
_______________________________________________________________

This mod includes patches for a few mods that make them more “low tech” friendly. These include:

1. EPOE (Moved simple prosthetic research to medieval era, replaced electricity requirement from the simple prosthetic workbench with a wood fuel requirement.)
2. Concrete Walls *REQUIRES THE MEDIEVAL TIMES MOD AS WELL* (Moved concrete research to medieval era, made concrete slabs craftable at the blacksmith’s smelter from the Medieval Times mod instead of the vanilla electric smelter.)
3. A Dog Said... (Moved simple animal prosthetics research to medieval era, replaced electricity requirement from the animal prosthetic workbench with a wood fuel requirement.)
4. Colony Manager (Reflavored managing software research to be more low tech, added a simple research bench requirement, and moved it to the medieval era.)
5. Misc. Core (Disabled both the Railgun and the BrainPal.)
6. Medic Addons (Disabled industrial and spacer medical station add-ons)
7. Drug Lab (Research: Drug Production, has now been moved down to medieval tech (I suggest installing Medieval Medicines to Take Advantage of This))
8. Early Times Mod (This mod patches their integrated Medieval Times)
9. Simply Bridges (They had bridges in Medieval Times right?)
10. [WD] Simple Concrete *REQUIRES THE MEDIEVAL TIMES MOD AS WELL* (Incase you prefer this concrete solution over the other mod)

Change Log:

7/31/20: Updated to 1.2, 1.1 is still compatible

7/26/20: Included Neceros Simply Bridges Medieval Patch

7/26/20 Update 2: Made a Patch for [WD] Simple Concrete Incase You Prefer His Iteration of Concrete Over The Other

Other recommended mods for low tech game types:

1. Medieval Times (My personal favorite mod, and the reason I made Medieval World in the first place. The mod is spectacular, and it's creator, Vindar, is a absolute class act. This one is a literal game changer, and I can't recommend it enough.)
2. Fishing Industry (Adds fishing. Excellent mod in almost all games, but nearly essential for those tribal tundra games where food is extremely scarce.)
3. Simple Sidearms (Allows pawns to carry bow + melee weapon together.)
4. Defensive Positions (Adds the ability to draft pawns to a saved position. This one is a lifesaver for all the micromanagement it takes care of.)
5. No Power Comms Console (Replaces the comms console with a message raven, Game of Thrones style.)
6. Dubs Skylights (Very useful for making greenhouses.)
7. Firepit + Torch Sconce (Adds a fire pit and torch sconce that can be refueled instead of simply disappearing like the regular fire and torch)
8. Bridges (Not only useful for the bridges, but also allows you to place water tiles for that castle moat you’ve always dreamed of.)
9. Tilled Soil (Adds buildable soil for growing crops almost anywhere. Pairs very nicely with Dubs Skylights.)
10. Quarry (Adds an excellent end-game electricity free resource mining solution)
11. Misc. Bees'n'Honey (Adds beehives, honey, and brewable mead. Skyrim approved.)
12. Medieval Medicines (Adds Medieval Tech Medicines)
13. Medieval Lighting and Heating (Adds Medieval Themed Lighting and Heating)
14. Medieval Prosthetics (Adds more medieval themed prosthetics)
15. Medieval Cryptosleep (Adds Medieval Themed Cryptosleep Chamber)
16. Rimworld - Medieval Edition (Adds Medieval Themed Weapons/Armor/Factions/Items/Buildings
17. Arrows Please (Adds Medieval Themed Defense Solutions and Bows)
18. Not Only Just a Cannon (Adds Medieval Themed Defense Solutions)

Suggested Load Order:

1. Core
2. Medieval Times
3. (any other mod that you intend to patch from the list)
5. Medieval Patches

If you have any feedback or suggestions for more medieval patches, please feel free to leave me a comment on the Steam Workshop

Credit:

Tamais: Author of No Guns/Low Tech (Base for the patches)
Neceros: Medieval Patch for Simply Bridges
24 Comments
Mlie 13 Sep, 2022 @ 12:05pm 
Frank 15 Sep, 2021 @ 4:09pm 
does this work with 1.3?
Danpai 21 Jun, 2021 @ 3:36pm 
If anyone's wondering why this doesn't properly patch EPOE's prosthetic table, it's because it's misspelled in the patch. Just gotta change 'TableProsthetic' to 'TableProsthetics' in the xml. That's literally it. Funniest thing.
valdindor 19 Feb, 2021 @ 7:08pm 
are balistas supposed to to be able to shoot over the walls? I tried setting a few up on the inside of my base at the edge of the wall thinking i could use them to hold the gate but they wont fire.
Ragnir 11 Dec, 2020 @ 10:25am 
Hi! I noticed that when using the Quarry pawns get no increase in Mining Skill, is that intended or a bug?
jptrrs 8 Nov, 2020 @ 9:35am 
Hi There! I'm getting a nasty error when loading this along with my mod Human Resources . I was able to narrow it down to this patch, at Low Tech EPOE.xml :

<li Class="PatchOperationReplace">
<xpath>*/ResearchProjectDef[defName="Bionics"]/prerequisites</xpath>
<value>
<prerequisites>
<li>Bionics</li>
</prerequisites>
</value>
</li>

And I found it pretty curious... it replaces the pre-requisite for Bionics with itself. A paradox! Since my mod searches the database for prerequisites to every Research Project, this causes a fatal freeze on startup. So I must ask: what's its purpose? Is this patch really necessary? If the intention is to simply remove the need for pre-requisites for this Research Project, you could simply use "PatchOperationRemove".
Necrogaz 30 Sep, 2020 @ 1:03pm 
Any way to make a balancing patch between the Medieval stuff added from this mod and the Medieval vanilla faction expanded mod? the armors dont fit together ass some lower tier/easier to make armors (added by this mod) have more protection than the more complex ones from the vanilla factions expanded mod
Pokepika01 29 Sep, 2020 @ 3:17pm 
Kindly remember to mention that this mod attempts to dummy out Bionics and the Advanced Manager and Power Management researches, because that was driving me up a wall, crashing my game when I looked at them.
Raleon 30 Aug, 2020 @ 8:32am 
This doesn't patch EPOE as intended. Yes, simple prosthetics research is moved to medieval era, but the prosthetics table it unlocks requires power. :(
KOTEŁ 26 Aug, 2020 @ 4:05am 
Way I can't research electricity?