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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879318826
Why is this mod so big? Does it include the source code, lots and lots of textures, PaintShop raw images, raw sound files...?
But the mod description does not say, so I'll ask:
I would assume that the 13+ structures / devices and vehicle this mod adds can be built or crafted by the player. But is there any research needed to unlock them? Do they need one or more Techprints [rimworldwiki.com] to unlock? Can any of these be bought (perhaps in minified form) from traders? If so, what kind of traders?
Since most of these things sound more than slightly OP to me, I would think that a majority of them should be either locked behind research, require techprints, require a part that's hard to obtain, or could only be obtained through quest rewards or traders or something (i.e., not crafted/built). That's just my opinion, though.
When playing with dev mode enabled, structures with animation effects will infinitely generate harmless error messages if the blueprint queue exists on the map.
There is currently no proper solution, so it is cumbersome to mess up the log window, but please understand.
Apologies for the frenetic post, kinda early for me and I have a lot going on.