RimWorld

RimWorld

53 ratings
[Obsoleted] Very Ordinary Security Buildings Plus
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Mod, 1.3
File Size
Posted
Updated
125.646 MB
26 Jul, 2020 @ 2:07am
23 May, 2022 @ 9:32am
34 Change Notes ( view )

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[Obsoleted] Very Ordinary Security Buildings Plus

Description
Add few of security buildings or building like stuffs and misc items may be useful to defense. Due to the moder's lack of eng writing skills and lazism, this mod used translator frequently and much depends on machine translation. So may have awkward or incorrect translation at ingame description.

What is the difference from the previous uploaded?
VOSB Plus adds a required mod and about 13+ structures that use the that mod's features.
  • Hostage Panel
    A wooden board with a hostage picture drawn on it. disturbing the enemy's sight and reducing shot accuracy.

  • Obsidian Statue
    A strange statue that enhances the health recovery rate or psychic sensitivity of nearby friendly pawns. If Royalty DLC is applied, it also improves neural heat recovery rate.

  • Amp Wave Emiter
    An modified ancient device that filters the negative ingredients of combat drugs and emits buff waves around.

  • Conservator
    A device that deploy protective field to reduces the damage taken by friendly pawns.

  • Nano Armor Plater
    A device that provides an additional armor layer to nearby friendly pawns.

  • Phoenix Guard
    A device that protects nearby pawns from flames and increases thermal resistance.

  • Hazadous Neutralizer
    A device that protects nearby pawns from toxic threats in the air.

  • Clocking Field Generator
    A device that makes nearby friendly pawns invisible.

  • Lunatic Record
    A record that make listeners go crazy.

  • Pandemonic Drive
    A device that breaks the law of entropy and turns a place where it is installed into a chaos. Finally, who's in the area of effect are become simultaneously grilled and chilled state.

  • Shock Field Deployer
    A device that deploy shock fields that knock down people who trying to pass.

  • Time Distortion Field Deployer
    A device that deploy time distortion fields that slow down the time of nearby living creatures.

  • Kirov Airship - Speaker Tower variant
    Installed buffer speakers instead of bomb bay.

And more added etc since 2021...


Changes from version 1.0
  • Flare sticks and flare shells from version 1.0 have been removed. Recommended to use this mod with better quality than mine.
  • Minor balance changes and some new things.

Reference list of using dlls source
  • GT_Animation[ludeon.com]: Texture animate tool. Built in this mod is customized to the latest version of NET framework and Unity Engine.
  • Turrets Are Cover: Believe it or not, VOSB's ADVENT turret cover is provided by this.
  • HaploX1's Misc. Turretbase: Using spawner bullet function of that mod. Don't forget to subscribe and load it above list.
  • Pelador's Proximity: Framework mod that provides area buff effect function. Thanks to the mlie for the 1.1 update. Don't forget to subscribe and load it above list too.


Note
  • This mod has no CE compatibility. I'm not luCEferium user and lacks crafting skill to make patch.
  • Some turret features in this mod may not work if you use rim73's hediff optimizations option
  • External sources such as sfx and icon images, etcs used in this mod are used for non-commercial purposes and do not claim copyright as mine.
16 Comments
FlareShooter  [author] 18 Oct, 2022 @ 8:37pm 
1.4 is WIP. Release will be late for new DLC compatibility check
Pumpking 23 Jun, 2022 @ 3:48pm 
This mod is fucking amazing, you are the GOAT!
FlareShooter  [author] 20 May, 2022 @ 11:44pm 
Animated structures now use a separate blueprint texture and cannot be wrapped to avoid related errors in the animate tool dll
Thundercraft 10 Sep, 2021 @ 1:24pm 
Wait... Over 117 MB?!
Why is this mod so big? Does it include the source code, lots and lots of textures, PaintShop raw images, raw sound files...?
Thundercraft 10 Sep, 2021 @ 1:10pm 
These sound amazing. I want to give this a try in my next playthrough.
But the mod description does not say, so I'll ask:

I would assume that the 13+ structures / devices and vehicle this mod adds can be built or crafted by the player. But is there any research needed to unlock them? Do they need one or more Techprints [rimworldwiki.com] to unlock? Can any of these be bought (perhaps in minified form) from traders? If so, what kind of traders?

Since most of these things sound more than slightly OP to me, I would think that a majority of them should be either locked behind research, require techprints, require a part that's hard to obtain, or could only be obtained through quest rewards or traders or something (i.e., not crafted/built). That's just my opinion, though.
FlareShooter  [author] 12 Jul, 2021 @ 10:01am 
Since 1.3, there has been some change in the graphic rendering output method, causing a problem with the animation function dll.
When playing with dev mode enabled, structures with animation effects will infinitely generate harmless error messages if the blueprint queue exists on the map.
There is currently no proper solution, so it is cumbersome to mess up the log window, but please understand.
Byzantium 22 Mar, 2021 @ 6:58pm 
This mod is absolutely amazing. I did not expect the amount of content that's in here
Celestael 20 Jan, 2021 @ 8:51am 
Is that a ******* duel disk!? Does it challenge raiders to a children's card game?! xD
adalast 11 Aug, 2020 @ 7:32am 
I noticed after posting that some of the turrets appear in multiple researches. Not used to objects requiring different researches to acquire. Is that mentioned anywhere? I don't see it.

Apologies for the frenetic post, kinda early for me and I have a lot going on.