Cities: Skylines

Cities: Skylines

65 ratings
MS Parking Garage roads (roads only no parking spots)
   
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Assets: Road
File Size
Posted
41.297 MB
26 Jul, 2020 @ 2:42pm
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MS Parking Garage roads (roads only no parking spots)

In 1 collection by propermike
Mike's parking garage stuff
27 items
Description
These are the same Parking Garage Roads available here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2174913158
This does not have the parking lot park buildings, This is for people who want to use an alternate method for placing parking in their garages such as this...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2174647682

I highly recoment the TM:PE mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1637663252&searchtext=TM%3APE
in the options select "enable more realistic parking". More cims will park in your garages.

IMPORTANT: YOU SHOULD ONLY SUBCRIBE TO THIS OR THE FULL "MS PARKING GARAGE ROADS"...NOT BOTH

These are roads that you stack to make a garage and then using moveit mod you place buildings within the roads for your parking places. It works much like parking lot roads. Since these are parking garages, they are much more complicated. You are not going to just plop a garage and go. These will require patience. You can expect to invest 1-4 hours on a large garage. I will not be held responsible for broken keyboards or thrown mice.

I have uploaded 3 videos for you to view and decide if you wish to use these.

Full disclosure...I am not as talented as many others on the workshop, so you will find some unpolished stuff. Also, when you build a massive garage and it starts to fill up, when you focus on the area game performance will suffer a bit. Probably has to do with all the cars and piled up roads in a small area.

there are 12 files in this pack:
---the parking lot roads-----In the small roads menu-- / all roads have 1024 X 512 / 64 X 32 textures & extensive sharing
ms 1 way ramp garage road.crp.....................for creating spiral exit ramps
ms 20m garage outer nopave road.crp........20 meter wide edge road with no walkway props
ms 20m garage outer road.crp..........................20 meter wide edge road
ms 20m garage elevator road.crp.....................20 meter wide road with elevators
ms 20m garage inner road.crp...........................20 meter wide interior road
ms 36m garage outer.crp...........................36 meter wide edge road
ms 36m garage elevator road.crp.......................36 meter wide road with elevators
ms 36m inner garage road.crp...........................36 meter wide interior road
ms edge garage road.crp................................20 meter edge road -placed at the end of a garage-
ms 2 way ramp garage road.crp................................10 meter wide ramp

---functional pedestrian overhead walkway-----in the airport menu--
ms garage skywalk.crp....................................8 meter wide elevated ped walkway

---functional pedestrian walkway----in airport menu----
ms garage pedway.crp...................................8 meter wide ped walkway
6 Comments
DmitriSnep 15 Nov, 2022 @ 7:57pm 
this legit looks like a GMOD map
StayHungryStayFoolish 25 Apr, 2022 @ 4:12am 
... and at the end, the cars were flying out from these parking houses instead of using the carpark paths. Anyway, I will try to build an elevated metro station with this parking house. Will see...
BIG NASTY 25 Apr, 2022 @ 2:39am 
Warning this asset is not for everyone, I mod and detail cities skylines and is took me 2 days to build a 16 unit by 20 unit garage the parking spaces that are recommended are classified as unique buildings, move it could not adjust the parking spaces they just snapped to the ground level only. Soooo....... I did go and look for these alleged 3 video uploads, only found a small hand full of detailers beating their heads on their desks in frustration. I my own frustrations i plopped the total of 200 or so parking spots on the first level grabbed some decals and some prop cars and filled the other floors in so it looked like every level was being used.
StayHungryStayFoolish 22 Jan, 2022 @ 12:42pm 
Node diffuse is DXT5: 2178896558.ms garage skywalk E [Core]
d3d11: failed to create staging 2D texture w=6 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=3 h=3 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=6 h=6 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=3 h=3 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=6 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=3 h=3 d3dfmt=71 [80070057]
...

It has huge mesh and filesize, and the cars are still flying out to the closest road...
Makk 15 Feb, 2021 @ 7:39am 
Thanks for these genius idea, keep doing
Netinho Awey 14 Dec, 2020 @ 4:02pm 
Awesome!