Ravenfield

Ravenfield

120 ratings
[LEGACY EA25 VERSION]RavenSharp GameModes Pack
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Content Type: Mutators
File Size
Posted
Updated
65.976 KB
28 Jul, 2020 @ 3:50pm
19 Jul, 2021 @ 5:11pm
8 Change Notes ( view )

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[LEGACY EA25 VERSION]RavenSharp GameModes Pack

In 2 collections by Gaheris96
Gaheris96 RavenSharp Mods
5 items
Gaheris96's Mods
13 items
Description
THIS MOD REQUIRE THE "RAVENSHARP API" MOD TO WORK

This mod is pack of différents gamemodes

Gamemodes :
  • King Of The Hill : infantry focused mode. Each team respawn on its own flag and have to keep the central objective. You need to deactivate all the non needed flags on the flag config
    I suggest you to play this mod on Island, with Farm as the hill point, and Backside and Landing as spawn points
    Use less bots than with Point Match gamemode
  • Frontline : infantry focused mode. The two teams fight to capture the same point, in order to move the frontline. I recommend you to move the flags so they make a line (You can drag and drop flags on the flag config)
    Use less bots than with Point Match gamemode
  • more to come !



If you have any questions or if you want to make your own C# mod, feel free to ask me on discord : https://discord.gg/ke3DPS6


Please give me feedback and rate the mod if you like it !
139 Comments
Ax0sTierIX_Deluxe 1 Mar, 2024 @ 7:31am 
So there's no way to make it EA26?
pawel99uk 10 Nov, 2022 @ 11:19am 
would love to see if anyone could make this (prob impossible )

3/4 Teams mode of deathmatch
cornball 29 Apr, 2022 @ 9:39pm 
two suggestions:

Attack / Defend
A classic mode that seemingly forgot to get an invitation to Ravenfield, one team attacks a set of objectives, the other team defends. Think of it like Team Fortress 2's Attack / Defend mode. After all, everyone's favorite map, cp_dustbowl, is here in Ravenfield form!

Better Spec-Ops
A slightly more adjustable version of Spec-Ops, allowing more or less enemy and friendly AI. Helps to make bigger and smaller maps have more or less units so it doesn't feel so bland.
Game? More like Grift. 30 Jan, 2022 @ 1:23am 
@Gaheris96 Bomb mode wouldn't need different AI per-se just randomly place a bomb at one of two or three possible locations (like random objective in specops without an indicator to where and you'd have to fight your way around to find it and defuse. An escape/hunted mode would be what I want but this is completely non-functional now.

FYI escape/hunted is just choose a start and finish, make all AI seek the player rather than stupid cap points.
charcoal thatch 22 Jan, 2022 @ 6:33pm 
why does this mod break spectator mode? when i start in spectator mode the config i set it up and then when i click play nothing happens but when im not in spectator mode it works just fine
Kasy^sad 27 Sep, 2021 @ 10:09pm 
where is the API mod
Gaheris96  [author] 22 Sep, 2021 @ 1:00pm 
This is not a mutator, you just need to install the required mod correctly (check its description) and the gamemodes will appear in the gamemode dropdown
奇怪le的233君 19 Sep, 2021 @ 12:30am 
Is there something wrong? I can't find this mutator in game. I subscribe the required mod
Gaheris96  [author] 14 Sep, 2021 @ 10:09am 
I dont think it would be interresting because the soldier ai isnt made for tactical gamemodes, and is much more weaker than the player
Sean2111 12 Sep, 2021 @ 11:13pm 
I would really like Bomb Defusal as well.

Maybe a mode where bomb is planted and then explodes to take checkpoint (just an idea).