Starbound

Starbound

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Homing Capture Pod
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29 Jul, 2020 @ 8:48pm
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Homing Capture Pod

Description
Tired of missing your capture pod throws? Fear not, with this mod, it's going to be a lot harder to miss.

This mod adds homing capabilities to the capture pod. The capture pod will home on the first monster that appears in it's 10 block search radius.

forums link: https://community.playstarbound.com/resources/homing-capture-pod.6026/
EZ Mode patch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2300736329
18 Comments
Mabra 1 Dec, 2024 @ 12:46am 
Doesn't work.
C0bra5  [author] 12 Dec, 2023 @ 2:50am 
@Chan-Ksing
If you have the ez mode patch it can be.
Chan-Ksing 11 Dec, 2023 @ 4:52am 
is this a challenge to miss as many as i can?
Aethis 8 Oct, 2021 @ 4:12pm 
now all i have to find is a mod that makes sure my capture pod throws aent straight outta hitman and kill instead of capture...yes i have this issue...no its not from u
C0bra5  [author] 27 Nov, 2020 @ 4:16pm 
@goldbrains
> i still manage to miss and the balls i throw aren't homing and if they are its doing it to a degree that i cant tell the difference to how they normally act when thrown

By default the homing isn't supposed to be perfect, but still very accurate. Since you are the second person to report issues in recent days, I've checked the workshop version and it's working just as intended.
static target: https://i.imgur.com/bzwGK8P.gif
moving target: https://i.imgur.com/pLrVlLO.gif

Fortunately for you, the mod is configurable. I've uploaded a patch that you can subscribe to that should intensify the homing by quite a lot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2300736329

> the most recent update was like 4 months back
You seem to have misread the year, 1.4.4 a hotfix released on the 7th of August 2019 , this mod was made and released on the 29th of July 2020
https://starbounder.org/Version_1.4.4
Drecknath 27 Nov, 2020 @ 1:15pm 
doesnt work
i still manage to miss and the balls i throw aren't homing and if they are its doing it to a degree that i cant tell the difference to how they normally act when thrown
and also actually the most recent update was like 4 months back with the introduction of the peace keepers
if its not homing to an extreame degree its not gonna help
and if this mod is supposed to make it home in extremely
then its not working
Kons Guild of Golden Idiots 9 Nov, 2020 @ 4:42pm 
sorry pal im just sayin your mod is good even though it didnt work for me. but hey im not trying to cause harm
C0bra5  [author] 9 Nov, 2020 @ 2:20pm 
@Engineer pancakes
Just claiming it doesn't work won't help anyone. I made this mod about 3 months ago, the last update to the game was 1 year ago. If the mod isn't working for you it's probably because of an other mod you have causing issues. The best way to tell is to look at your log for errors.

If you can get me a game log, I'll be able to check it for errors or potential mod conflicts as the log contains a list of all loaded mods. In order to make sure we have the correct data in your log, make sure to open your game and replicate your issue by throwing the capture pod (or what ever else causes the mod to not work for you).

Here is a guide on how to get a log after that: https://imgur.com/a/c2AG4ku
Kons Guild of Golden Idiots 9 Nov, 2020 @ 1:21pm 
welp it dont work but im sure without half the mods and previous patches it wouldve worked. but if it did cool mod
AbyssStarer 9 Sep, 2020 @ 3:56am 
This is really cool.

Could you try to make a mod that does what FU did with space suit set where it actually give you some perk (talking about the erchius mining facility)

There's other things like that as well like hazmat suit set, basically things that were in base "useless and empty" an actual use.

I like this idea but I don't really want to get all of FU and it's messness to just get this cool idea