Total War: WARHAMMER II

Total War: WARHAMMER II

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Items (13)
Regions Full Visibility
Created by | RaZe |
Added a new visibility option: Adjacent regions, if enabled it will make visible all the abandoned adjacent regions, usefull while playing as a beastman. This mod changes the visibility of regions, it can be tweaked using the Mod Configuration Tool: Reborn...
No Local Populace Corruption
Created by Fequois
No Local Populace Corruption removes the concept of "local populace" from every region. This makes it possible to convert a region entirely over to your side, with no rebellious populace. Additionally, it's slightly quicker to convert a province to a facti...
Better Auto Resolve (kind of outdated)
Created by Zarkis
IMPORTANT NOTICE Since CA fixed a lot of issues with autoresolve in recent patches, I consider this mod as kind of outdated. You can still use it if you like it, but I don't think it is mandatory anymore. CONTENTS This mod makes the outcome of battles more...
AI Tweaks - No Anti-Player
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
No Extra Upkeep
Created by Unnamed_Shadow
This mod removes the percentage increase to your upkeep when recruiting a new lord. I found it necessary considering the annoying Chaos Hordes spawning whenever a new ritual for the Vortex starts. The AI already can recruit as many armies as they want. Mak...
Corruption matters!
Created by Gleen Cross
This little mod erases the AI cheats related to attrition resistance (not all of them, just chaos, vamps, skaven plague, the lizardmen rite and the tomb kings rite), it also removes the public order cheats. So, in other words, now corruption matters! You c...
Region Trading
Created by Vanishoxyact
This mod adds a new UI which provides a basic version of region trading. Functionality currently includes purchasing and gifting of regions. The main reason this mod was added was to allow the player to obtain regions which have been taken by friendly AI f...
UI Modding Framework
Created by Vanishoxyact
This mod adds a whole framework allowing the possibility of creating custom user interfaces within mods. Creating UI's within mods is notoriously difficult which results in very few, if any mods utilizing them. This framework unlocks this possibility by pr...
Change Starting Settlement
Created by prop joe
Allows you to start the campaign from any settlement of your choice: when you start a new campaign the mod adds a button (see first screenshot) that allows you to click on any settlement on the map, it then gives you ownership and teleports your lords and ...
Legendary Confederations
Created by Frosty
This mod lets you invite legendary lords to join your team at the start of a campaign. Be it just one, or two, or everyone to do an epic Avengers-style team-up! Unique agents follow along! You can choose between only inviting the characters, or have full c...
No Climate Penalties
Created by Psycho
Description Effectively removes Climate Penalties by setting their values to 0 (see image above). Affects the Climate Penalty itself, so works for all factions. Compatibility This mod is an extremely basic value adjustment, so it should be compatible with ...
Remove Loyalty
Created by Danteovw
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Instant Quest Items
Created by Crynsos
This mod changes the quest script, so that instead of starting a quest line, you directly receive the unique item normally gained by doing the quests. (Just like how it works for AI-controlled factions) Alternative version that reduces quest lines to only ...