Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Perses Carrier-CV2-Refit
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
76.735 KB
31 Jul, 2020 @ 6:43am
1 Aug, 2020 @ 3:47am
3 Change Notes ( view )

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Perses Carrier-CV2-Refit

Description
Primary roles: Large Carrier, Mobile Base, Large Farm, Survival combat, Crafting and Storage, Repair, Shield, Warp, Coop, Deconstructor

CV Class 10, CPU Tier 4 (Alpha 12), Unlock Level 25

Zirax and Kriel forces as well as the enigmatic Legacy ships pose a dire risk in an increasingly hostile galaxy. Thus, the second refit of the Perses class was commissioned. It's purpose is to increase combat effectiveness and to improve comfort and self reliance on deployments.

Refit variant changes

1. Detector was installed
2. Added CV mining lasers to enable self reliance on long missions in the galaxy
3. Reworked the hangar area to incorporate an additional cargo controller and one harvest controller
4. Overhauled the signal dynamic and added a hibernation, sentry, performance and mining mode
5. RED ALERT mode will instantly take the ship to battle stations
6. Added a motion activated CV teleporter to the bridge
7. Increased combat potential by adding four laser turrets to port and starboard flight deck and two gun turrets to the aft flight pods
8. Increased number of pulse laser weapons from 4 to 6 to take down shielded vessels more efficiently
9. Moved two rocket launchers to central command structure
10. Ship can now be set to hibernate mode to conserve power by using only a small backup generator while idling
11. Two sentry guns moved from hangar to front of the ship, all sentry guns are fully functional in hibernation mode
12. Added Astics optional deconstruct script to help deconstruct POIs and vessels after conquering them (see below)

The scripts use Astics script mod for Empyrion. You can download the newest version here: https://github.com/GitHub-TC/EmpyrionScripting/releases
Check it out. Use a teleporter to move cargo, build a conveyor system, deconstruct automatically and loads more. Leave the setting off if you can't or don't want to use it.
For the deconstruct script to work: install a core into the object you want to deconstruct, group the core, rename the core to (exact typing required) "Core-Destruct-XXXX" where XXXX is the objects ID number. You can see the ID on the objects control panel statistics screen in the lower left corner. If you have not renamed the cargo bays and are within roughly 500m, the object will be deconstructed in the next few seconds. Sometimes the script bugs out and won't recognise just installed cores, but you can just restart the game and it will work again.

Pictured with some of Jrandal's other works from the Merc series and the Hephaestus spacestation. Please see Jrandall's workshop or "Military Survival Series" collection for his other creations.
7 Comments
Mozetronick 14 Jan, 2024 @ 1:29am 
What do you mean by “long missions in the galaxy”, when your huge carrier ship has only 4k shield, and its autonomy leaves much to be desired with 5 hours of work literally from 1k energy cells?
hoopie44705 7 May, 2022 @ 9:59pm 
help I can not get the program to work im new to scripting can anyone please help me?
TY
Grollwerk 29 Jul, 2021 @ 2:29pm 
Pretty cool. But activating the shields blew the generator(s) right away. Zooming around in the ship to find and repair them
Lord-Wolf 9 Mar, 2021 @ 6:04am 
Just started using this in my Survival Game, and I had a question.
What is the difference between WeaponsHot, Sentry Mode and Red Alert ?
Great refit !
jrandall 12 Aug, 2020 @ 2:16pm 
Thanks again Obersturmkobold! I have now added it. Sorry about the delay. I thought I did it already and looked and nothing. It is there now. And thank you again!
Obersturmkobold  [author] 31 Jul, 2020 @ 12:30pm 
That would be great, thank you!
jrandall 31 Jul, 2020 @ 9:12am 
Very cool! If you would like I can add this as a modded version on the Perses-CV2 post. And thanks again for sharing!