Barotrauma

Barotrauma

48 ratings
Elysium
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1.093 MB
31 Jul, 2020 @ 8:35am
21 Nov, 2024 @ 11:14am
34 Change Notes ( view )

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Elysium

Description
A highly usable submarine for long campaigns and small crews (2-6 players MP, or SP with 2+ bots).

It is the result of >300 hours of design and hundreds of iterations, each one play-tested in actual online multiplayer. Every detail has been refined countless of times with a rigorous 'form follows function' approach.


HIGHLIGHTS

Reasons to chose Elysium:
- small-to-medium submarine that feels like home in a dark and dreadful place
- realistic, immersive design, made by a real-life engineer :)
- uncluttered, polished ship UX (e.g., logical design, clear labels, optimized walking path)
- 360 degrees gun coverage, depth charge launcher, defense coils
- AEGIS ship self-defense system
- strategically placed suits, emergency kits, ... if things go wrong
- all-in-one dive ops center for efficient away-missions
- two diving hatches (main + emergency)
- spec-ops shuttle for caves and tunnels where main sub won't fit
- griefing resistant when playing MP
- vanilla-only, does not rely on any mods
- and of course it has all common systems you'd expect (fabber, decon, ...)


A detailed manual can be found here:

xeoh.net/2022-elysium


NOTES

- This sub has quite a few status lights. I recommend to INCREASE THE LIGHT COUNT in your SETTINGS menu. If you play multiplayer, you should probably tell your players to do the same.

- The new "quickstart" variant contains a box with medals in case you want to start level ~5 (needs 14 medals per person). Only use that if you've finished the game already and want to reach midgame earlier as it's 'cheaty'. Everybody else just use the version without quickstart for vanilla gameplay.
49 Comments
jybil178 24 Nov, 2024 @ 7:59am 
Thank you very much sir, I do greatly appreciate it :)

I'll take a look at that and see if I can figure it out well enough to give it a shot, both sad and happy to know that its a known thing if you try to add subs to a playthrough... Rather odd that it works like that though
667 EoH  [author] 21 Nov, 2024 @ 11:18am 
Did a quick test on latest. Everything still seems to work, except the lights in the airlock. Published a new version to fix that. Feel free to post if anything else is broken.

About using steam workshop ships in an ongoing campaign, this apparently isn't possible, unless you edit the savegame:

https://steamhost.cn/steamcommunity_com/app/602960/discussions/0/2969524117981890809/
667 EoH  [author] 21 Nov, 2024 @ 10:48am 
Thanks for your interest.

- I haven't made any other sub (well, ok, the spec-ops shuttle but it's only part of this one). This is the largest size I'd like to play the game on, just because the inter-personal dynamics you get from a "smallish" sub are much nicer than on large, cluttered ones.
- I'm sort-of updating the sub when I play the game, but I haven't played in a while. That said, I can have a quick look how it performs in game now
- No idea how adding it in an existing campaign would work. I haven't done anything to prevent it from being loaded, and if anyone has an idea what I'd have to change I'd happily do that.
jybil178 19 Nov, 2024 @ 6:14pm 
Oh yes, I forgot to ask so I had three questions altogether xD

Can you purchase this sub in game? I added the mod to an ongoing campaign, but I can't seem to find this sub to buy at all when looking for it. Can you only start the game with it then by chance?
jybil178 19 Nov, 2024 @ 6:12pm 
Two quick questions

Are you still updating this mod?

And have you made any other subs as well, you wouldn't happen to have made, or be working on a bigger version or just a bigger sub with your level detail as this by chance, would you?
Bobob 2 Aug, 2024 @ 7:19am 
why all the cabinets doesnt have tags?
667 EoH  [author] 31 Jul, 2024 @ 7:45am 
@Viidhh, thanks!

@SToolypid, touching grass :D
SToolypid 26 Jul, 2024 @ 5:02am 
also wheres the creator
Viidhh 30 Jan, 2024 @ 5:34pm 
One of the best submarine in game. I love it
667 EoH  [author] 1 Jan, 2024 @ 12:11pm 
@Rijadhunter: should be fixed, I think a recent patch changed what fills by default, updated them manually.