RimWorld

RimWorld

33 ratings
Long Range Firefights
   
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Mod, 1.2
File Size
Posted
Updated
1.039 MB
1 Aug, 2020 @ 1:36am
18 Aug, 2020 @ 10:41am
6 Change Notes ( view )

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Long Range Firefights

In 1 collection by ChickenBites84
CB84's Light Realism Combat Mods
2 items
Description
Now requires HugsLib!

Ah look, a horde of tribesmen. Better we see the whites of their eyes first then fire only 2 rounds off before getting mauled to death. Longer range accuracy is almost never used for most guns, since they are less than 40 tiles range. This mod will turn your skirmishes into wider field battles, requiring greater zoom-outs.

Rimworld combat is not balanced with 100-tile range combat. This setting is adjustable.

If you have Fog of War installed, I effectively doubled sight range as the short radius of the viewing distance proved to mess up hunting. This places more emphasis on vision angles over vision ranges.

Place below any mods adding ranged weapons.

New update being prepared soon...

Base
- Only weapons with long range accuracy defined have range modified
-(This should mean grenades are excluded)
- All ranged weapons of greater than 24.5 but less than 100 range have 100 range (setting adjustable)
- All ranged weapons of less than 24.5 range have 30 range (setting adjustable)

Fog of War
-Default sight range increased from 32 to 65
29 Comments
VelxraTV 26 Oct, 2022 @ 12:14am 
please update to 1.4
Denneisk 2 Aug, 2021 @ 11:34am 
It would be nice if instead of a hard limit, you could have a multiplicative factor.
なの〈Nano〉 24 Jul, 2021 @ 3:48am 
So far I encounter no related issues to the 1.3&dlc
Traschy 27 Sep, 2020 @ 5:57am 
Would you please be able to add a separate setting to make my pawns engage at shorter distances when hunting?
Vaeringjar 26 Sep, 2020 @ 7:17pm 
do weapons still use vanilla range values for accuracy? So for example, medium range accuracy value for hardcoded 25 tiles distance?
userequalto_null 10 Sep, 2020 @ 2:14pm 
Is this compatible with Combat Extended?
Aurtose 31 Aug, 2020 @ 12:22pm 
Having some issues with the "Don't Shrink Range" option. Does it only apply to long range? Using a mod that adds "ranged" melee weapons (polearms with 1-tile reach) and I don't particularly want them to have 30-tile range, but the alternative is reducing all pistols and shotguns to essentially melee range.
BiGGieEyes 25 Aug, 2020 @ 6:10am 
Hi.. Is it possible if you make a version or update options to use range multiplier to existing weapon range or fixed weapon range like the current version ? i think it will be much better balance toward various weapon range..
ChickenBites84  [author] 19 Aug, 2020 @ 5:10pm 
Most 1.2 and 1.1 mods are cross-compatible, but as i go on future updates it won't be guaranteed