RimWorld

RimWorld

95 ratings
Stand Your Ground
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
70.270 KB
2 Aug, 2020 @ 2:06pm
13 Jun @ 8:24am
15 Change Notes ( view )

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Stand Your Ground

Description


Allows setting the default response of pawns to hostile behavior; changes the initial value from flee to attack.

Separate settings for pacifist adults, adults capable of violence, and children. Children will automatically change to the adult settings on their 13th birthday.

Settings will apply to new pawns born, joining, or growing up in the colony. Installing the mod or changing the settings will not automatically change threat response for existing colonists, but there is a button to apply new settings to all existing colonists.

Safe to add and remove

This is a remake of Protobeard's mod for a18



Original mod by Protobeard



Get it from Github[github.com]
[ko-fi.com]
Discord[discord.gg]
My other mods

28 Comments
Zylleon  [author] 13 Jun @ 8:24am 
Updated for 1.6
悲嬴欢阙 10 Jan @ 1:45pm 
Good, this mod is what I'm looking for.
Stellar Harbour 13 Oct, 2024 @ 1:53pm 
Is there a way to force pawn to react for being attacked? Squirrel just killed it and pawn never fought back
Zylleon  [author] 24 Mar, 2024 @ 2:23pm 
Update:

- Settings now properly applied for children
- Added separate settings for children under age 13
- Added button to re-apply the current settings to all colonists
Zylleon  [author] 21 Mar, 2024 @ 6:08am 
In that case I don't know, unless "flee" got toggled back on with a misclick or something
Stellar Harbour 20 Mar, 2024 @ 6:44am 
It was a hunter
Zylleon  [author] 20 Mar, 2024 @ 6:41am 
This doesn't affect the flee/flight response, only toggles it. Was it maybe a non-voolent pawn?
Stellar Harbour 19 Mar, 2024 @ 2:29pm 
For some reason pawns steel fleeing from revenge animals
Zylleon  [author] 13 Mar, 2024 @ 4:48pm 
Updated for 1.5
Arylice 18 Sep, 2023 @ 7:08pm 
I think the mod is not working... they all spawn in Flee mode.