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[TTT2] Restless [ROLE]
   
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Content Type: Addon
Addon Type: Server content
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
373.028 KB
2 Aug, 2020 @ 2:15pm
1 Dec, 2021 @ 7:35pm
14 Change Notes ( view )

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[TTT2] Restless [ROLE]

In 4 collections by Wasted
TTT2 Dingus Server
581 items
Dingus Playerside
320 items
TTT2 Dingus Beta Collection
45 items
Dingode TTT2
326 items
Description
You died, but you came back and you will keep coming back until no one else is left.

Requires TTT2 in order to use this role. A list of all currently available roles can be found here

Source: https://github.com/ZacharyHinds/ttt2-role-restless





The Restless is a Neutral killer role. They must kill everyone else to win. What makes them special is they can die multiple times. Every time the Restless is killed, they revive until they run out of lives. With each expended life, they get weaker and take longer to come back to life.





Normal Role Convars (also found in F1 Menu):
# enable or disable this role ttt_restless_enabled [0/1] (default: 1) # the percentage of players that are spawned as this role ttt_restless_pct [0.0..1.0] (default 0.15) # the limit of players that spawn as this role each round, this overwrites the percentage ttt_restless_max [0.0..n] (default: 1) # the probility each round of this role being spawned at all ttt_restless_random [0..100] (default: 33) # the amount of players needed for this role to spawn ttt_restless_min_players: [0..n] (default: 6)

Restless Convars (also found in F1 Menu):
# should the restless respawn at a player spawn (as opposed to at their body) ttt2_rst_worldspawn [0 or 1] (def. 0) # how much the restless' health decreases with each death ttt2_rst_health_multi [0..n] (def. 20) # can the restless revive without their body ttt2_rst_need_corpse [0 or 1] (def. 1) # how many lives the restless has ttt2_rst_lives [0..n] (def. 6) # minimum damage multiplier ttt2_rst_min_dmg [0.0..n.n] (def. 0.5) # minimum health ttt2_rst_min_health [1..n] (def. 5) # percentage decrease to damage per death ttt2_rst_dmg_penalty [0.00..n.nn] (def. 0.05) # base revive delay ttt2_rst_base_delay # should revival time increase linearly (0) or exponentially (1) ttt2_rst_delay_mode [0 or 1] (def. 0) # should the Restless' revival prevent the round from ending ttt2_rst_block_round [0 or 1] (def. 0) # how many lives are expended to spawn at a map spawnpoint ttt2_rst_spawn_cost [0..n] (def. 1)


--
Credits:
Wasted: creator of this role addon and the icon
6 Comments
|UGA|PatPeter 9 Sep, 2021 @ 11:38pm 
I created a master configuration file for all of the TTT roles in the first 3 pages of the Workshop search: https://gist.github.com/PatPeter/70b1c090d8c8c311d99632dca76ec513
Vernoctus 13 Aug, 2020 @ 4:29pm 
Cool! That was fast, too. Thanks!
Wasted  [author] 12 Aug, 2020 @ 11:37am 
@Vernoctus & @fskin I've added a ConVar to enable that as an option: ttt2_rst_block_round
Vernoctus 11 Aug, 2020 @ 8:55pm 
I would definitely like to see that as an option for this role, so I second fskin's idea.
Wasted  [author] 10 Aug, 2020 @ 1:26pm 
@fskin Yes, the Restless' reviving does not prevent the round to end by design. I didn't want the role to needlessly stretch out the round. I might add an option to toggle that though if it's something people want.
fskin 10 Aug, 2020 @ 12:27pm 
Is it intended that the Restless' dead ends the round when there's only innos left when he does have lives left?