Source Filmmaker

Source Filmmaker

122 ratings
Skyvoid
   
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Universe: Team Fortress
Map
Tags: SFM
File Size
Posted
600.522 KB
20 Jan, 2014 @ 2:01am
1 Change Note ( view )

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Skyvoid

In 1 collection by Chris!!
Chris!!'s SFM Maps
24 items
Description
With this map, your projects are gonna fly skyhigh!

The map is 6144x6144x3008, uses a 2D skybox from tc_hydro, has zero lights (but not fullbright!), has an inactive fog controller, and have some func_brushes on the corners so you will not get lost (see screenshots).

As mentioned, the map is pitch black, for the version of skyvoid with lights, go here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=220330935

You can change the skybox with the console command sv_skyname <skyname>, see all skyboxes here:
https://developer.valvesoftware.com/wiki/Sky_List

Issues:
The floor is very very ugly, it is unfortunately beyond my knowledge how to properly fix it.

Includes:
sfm_skyvoid.bsp
21 Comments
ShadowUltimate 22 Jun, 2022 @ 11:04am 
Can someone help me? When i use the command it says "material "skybox/sky_c9_m1rt" not found and it happens with every sky
Aleshi 28 Dec, 2020 @ 1:19pm 
esta lleno de errores :missing:
sqworm 5 Oct, 2019 @ 4:35am 
Useful map! Thank you!
Girth Control 11 Apr, 2016 @ 3:55am 
Sometimes models, weps and props (pretty much anything), turns invisable once I spawn them. Please help!
Chris!!  [author] 16 Jan, 2016 @ 3:26pm 
@Comic Sans
Yes, you can put in lights freely in this map, but if you want the whole map to be fully lit, download this version instead:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=220330935
OG Valium 16 Jan, 2016 @ 2:36pm 
Everything I spawn is all black?
Chris!!  [author] 2 Jun, 2014 @ 3:16am 
@Legoguy
It's most likely since they end up spawning outside the map. If not, then try some of my different skyvoid maps, see if that helps.
Legoguy9875 1 Jun, 2014 @ 7:14pm 
Um, something's wrong with this map. TF2 items will not show up when you spawn them, and it can't be an issue just for me because they show up alright in the model viewer, and they appear as normal on other maps. Is there a chance of this being fixed?
Mr. Bruno 27 Jan, 2014 @ 4:27am 
THX man had need for that and the other void maps