Garry's Mod

Garry's Mod

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mg_pw_haze_full_v2
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
File Size
Posted
121.561 MB
5 Aug, 2020 @ 10:41am
1 Change Note ( view )

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mg_pw_haze_full_v2

Description
I did not make this map, only uploaded to the workshop.

Available at:
https://gamebanana.com/maps/185773

Disclaimer:
This map is intended for Counter-Strike, and not Gmod, however, it is possible to make it work. In order for the teleports to work properly, the game (obviously) has to be played on the minigames gamemode. There has to be at least one player on each team. Both ships must be together when the sea monster comes. It takes less time if the blue is brought to the red. (Careful not to get crushed when eaten by the monster).

Description:
(There are three versions of this map to accommodate for every server's hardware capabilities/player preferences!)
This map is essentially Pirateship Wars from Garry's Mod (as the ships are taken from this with permission by Captainshaun, the original author of the ships) but brought to css along with some pretty extravagant original additions. The (full) map consists of two main play-areas: Ocean, and Stomach.

---OCEAN---

The Ocean contents of the map consist of 2 fully sailable, semi-destructible, completely sinkable, physics-based pirate ships that each team can sail about the ocean, and attack with. And these ships consist of:
-8 fully aimable upper-deck cannons (4 on each side) that can be used to blast away pieces of an enemy ship!
-A food bar below deck with slow (team-specific) health regeneration and a hidden music button (different songs per ship)
-Ladders on both sides of each ship to allow for quick boarding.
-3 detachable masts! They can be knifed to pieces, or fall down upon the ship taking enough damage. (Each mast lost causes the ship to lose 33% of its speed) -Destructible rotor! (If the rotor is hit with a cannonball, the ship loses its ability to turn)
-A gradual sinking phase once the ship has taken enough damage. (Signified by the ship losing all three masts) -A destructible powder keg in the front lower-deck of the ship, concealed behind a damaged wooden door! (If the door is broken down, and the barrel destroyed, the ship will immediately begin its sinking phase)
-Tip signs to quickly inform new players about how their environment works (mostly just the above information, but with less words)

Players are also limited to only having knives for this area of the map, to encourage naval battles, or hostile boarding! The ocean water itself causes minor but constant fatigue damage, but only on the surface of the water. Swimming just beneath the surface will cause no fatigue damage, but you eventually need to resurface for air. This makes lone-swimming a hazardous but viable tactic for hostile boardings even if the ships are far apart.
Additionally, the Ocean area of the map has a massive sea monster. Her name is 'Drone'. She is given her namesake for the eery low-toned moaning noises she makes when awoken (on a random timer), as well as when she swims nearby. If you or your ship are swallowed by Drone, you die instantly upon her jaws clamping shut. However, if both your ship and the enemy's ship are swallowed at the same time, the game instead continues within her stomach! This is known as a 'Stomach Run'.

---STOMACH---

The Stomach Run contents of the map consist of two Fragment Ships, which are essentially your larger ships, but chewed up and broken into but a small fraction of what they once were. Still mobile, if only just, they have only 1 cannon each, and with each piece broken from an enemy cannon ball, the fragment ship loses more and more buoyancy until it can't even stay afloat with a single player on it.

There are two perk locations in Drone's stomach that helmsmen can float over to.

-The S.S. Captainshaun is a wrecked vessel that made it into the stomach in much better shape than your own ship, but still far too damaged to ever sail again. Inside this wrecked ship, you can find grenades and flashbangs, as well as three pistols to provide you and your surviving teammates with extra power to finish the round.
-Regeneration Goop can be located in a short cavern within the stomach lining. Signified with a distinct blue glow, the healing liquid falling from the purification sac above will coat any players who pass through the small wall of goop, and grant them permanent but slow health regeneration for the rest of the round (plus double the heal rate if you stand in the puddled area while coated) There is also a single deagle that can be found on the middle stretch of stomach separating the fragment ships. A smoke grenade, 2 frag grenades, and a pistol can also be found on the long abandoned viking ships at the entrance and within the cavern of regenerative goop.

-Regurgitation Rapids-

Take note, though: If both teams survive for too long inside Drone's stomach, Acid Reflux will occur! When this happens, the stomach acid your fragment ships float upon will begin to rise and eventually flood the entire stomach, putting the continuing battle on a timer. The only way to survive Acid Reflux is to turn it into full-on regurgitation, and steer your busted up vessel through 1 of 2 possible canals (1 for each team's fragment ship) that lead to the back of the throat. If you and your team are skilled enough to stay afloat through the Regurgitation Rapids, you will eventually wind up pressed into a close-quarters pit of rising stomach acid, where you will have one final chance to sink/kill your enemy, or live and let live as both of you ride the regurgitation all the way to the top, and back out of Drone's mouth.

===============================

What's that? The hardware that runs your server isn't top-notch and causes lag when the sea monster eats ships?
You don't like the file size of the map causing such a long download for your players?
You don't like the Stomach Run in general?
You think the sea monster ruins perfectly good naval battles that would have had a clear victor otherwise? You think the fog is annoying?
You think the ships are too far apart and it takes too long to get into actual battles?
Well you're in luck! There are two other versions of mg pw haze_v2 available for download to fix any or all of these complaints.
(Check the alternate downloads for mediafire links to the individual versions at: https://gamebanana.com/maps/185773)

mg pw haze full v2 - consists of 100% of the content the map was originally built with, but weighing in at a whopping 118 megabytes of embedded .bsp goodness (or badness, depending on the quality of your fast dl server)

Want a smaller version of the map?
Click here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2053402759
20 Comments
Tmccanna 2 Jun, 2024 @ 4:55pm 
teleport dosent want to work when i get swallowd and i cant noclip either
sharktemplar 14 Jan, 2024 @ 4:29pm 
there's ent_fire shenanigans you could pull off but I've since long forgotten what they are and would have to crack open the map again to re-learn how to manipulate my own work like that. To get swallowed in singleplayer, your best bet is to sail the blue ship to the red ship's spawn, wedge the blue up beside the red, and just wait. Drone's swimming path (once she wakes up, signified by her droning noise echoing through the ocean) moves right over where the red pirate ship spawns but not the blue, so to trigger a stomach run in singleplayer (which requires Drone to swallow both ships at once) just sail over to red without ever moving red and then wait
ttmso 28 Mar, 2023 @ 8:50am 
can you and how do you make the drone swallow you in singleplayer?
ttmso 28 Mar, 2023 @ 8:45am 
@LegitAlabamaMan you wait...
ttmso 28 Mar, 2023 @ 8:44am 
@Axolotlism yes it is...
Funtime Foxy :3 12 Jan, 2023 @ 11:13am 
@Axolotlism There is a ballistic missile on it's way to your home
LegitAlabamaMan 1 Aug, 2022 @ 5:05pm 
How do I spawn the beast?
Axolotlism 27 Jan, 2022 @ 5:45pm 
VORE MAP


VORE MAP
sharktemplar 2 Jan, 2022 @ 8:55pm 
The pirate ship functions through map-side logic and triggers and brush entities all woven in with each other like a complicated tapestry of functionality. To achieve a spawn-in-able pirateship that could float and be sailed and destroyed in fragments and ultimately sunk with gradually diminishing buoyancy like in the map, it'd essentially have to be remade almost from scratch just using dimensions and texture assets from the pirateship template itself.
If you want a more updated version of the pirate ship, check Captainshaun's uploads on the workshop for Pirateship Wars. He has since made a superior version of the Frigate and has available hammer templates so you could slap the ship into any map you want and it'll work as it should. That's the closest you could probably get without biting the bullet and starting a whole new project to make it spawn-in-able.
SpartaGuy 9 Dec, 2021 @ 3:27pm 
I request a pirate ship as a prop so i can destroy and sink it or atleast a mod that is entity you can spawn!