Source Filmmaker

Source Filmmaker

131 ratings
All Fortnite emotes in one model - PART 1
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
Updated
141.513 MB
6 Aug, 2020 @ 10:01am
19 Dec, 2022 @ 3:53am
27 Change Notes ( view )

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All Fortnite emotes in one model - PART 1

Description
I want to inform you that adding new animations will be stopped. I'm tired of adding new animations to this model after every game update and spending almost a day on it. This activity was like a hobby in my free time, but now I have a difficult situation in my life, so I need to do more serious things. Moreover, I don’t even play this game and it just takes up space on my hard drive. That's why I made this decision.

There were so many animations that I decided to create another model with a different set of animations. This model in the future receive a new animations.

PART 2 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2967034278

Is retargeting model. All Fortnite animations that I could extract into "one" model (over 600 animations). Some animations are duplicated as they were created for a male and female character, but when transferring them to another character, there is no difference. Some animations run at 60 frames per second, which is why some of them are slowed down and will eventually evaporate (and let me know which animations work this way).
To use these animations, use the Puppet script (please read how this script works) - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=216464518 , put the two models in the same pose and resize the Fortnite model to match the second so the animation works better. Then select the animation on the fortnite model that you want to load and that animation will be loaded on the second model. The model has additional bones to which you can attach objects (for example, a soccer ball), usually these animations are tied to the weapon bones.

Text Tutorial - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2947713335

Nuances:
- Emote animation names may differ from game ones
- Support only models for TF2 bones names
- Some new animations for some reason have a broken pose, so use a playhead between two working frames

Pay attention - some people want this model and its animations for other games and engines, but this model is intended only for SFM. If you need to use it in another environment, then you need to download the SFM itself (because the site for downloading content from the steam workshop is no longer working), then download the model itself and find manuals for exporting models from SFM to Blender or 3DS Max.

Credits:
Epic Games - model and animatios
Gildor - scripts for importing models and animations to 3ds Max
Fmodel - the program with which I was able to extract new animations
8Yaron8 (Me) - Ported to SFM

Tags: fortnite dances, animations, sequences, retargeting, memes, T-1000, Henry Stickmin, distraction dance, Tokusatsu, Super Sentai, Power Rangers, Marvel, DC, Dragonball, Dragon Ball, Naruto, my hero academia, tiktok.

Includes:
fortnite\characters\player\male\medium\fortnite_emotes.mdl
fortnite\characters\player\male\medium\fortnite_emotes_2.mdl
Popular Discussions View All (2)
13
12 Apr @ 5:36am
Animation names matches
8Yaron8
0
17 Dec, 2023 @ 7:16am
Fortinite emotes
TNTFlood
172 Comments
Gaylord Toilet 22 May @ 11:04am 
Pls tell me bye bye bye released in time before the update stop
GoofBall 13 Sep, 2024 @ 7:39pm 
does this have pirouette?
8Yaron8  [author] 20 Mar, 2024 @ 5:10am 
I no longer update the first and second models storing animations. As stated in the manual, if you use a puppeteer script, the animation is imported onto another model if they have the same bone name.
NoNamesRLeft 19 Mar, 2024 @ 4:14pm 
Did this get updated? because when I import the sequence none of the emotes show up. Yes Im subscribed to everything required but still only a few of them are present. Where or how do you get all of the emotes shown in the sequence? Or can they be imported manually?
8Yaron8  [author] 10 Mar, 2024 @ 12:05pm 
It may be due to the fact that you are either using an overloaded map or a complex model, so the program does not know what to process.
BoardMouse 10 Mar, 2024 @ 11:06am 
Crash after applying animation to the model
Sushi64 7 Mar, 2024 @ 9:54am 
Is there the breakin' emote included
Pepe on my Balls 21 Feb, 2024 @ 6:38am 
does this include "run it down"
Di Mi Tri 3 Feb, 2024 @ 3:27pm 
sucks that parts of the spine dont have the animation applied so certain animations (like take the L (Emote_Dance_Loser_CMM)) look really bad
jdo 31 Jan, 2024 @ 5:12pm 
Which one is Lunar Party?