Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Arigato!
If you selected ”Front Grapple”,
you must set anime that "LM" is "3(Leaving Ring)"
both #1([Grapple] Attacker) and #2([Grapple] Defender).
Also, you need to make sure the "FZ" value does not increase to represent the height of the anime.
Adjust the "RY" value of the created animation so that there is a shadow near the animation.
The camera will zoom out based on the shadow.
In this case, "Coodinate Corection" of "Status" is set to 1, so Attacker can be put in the camera.
I have uploaded the image of Move Craft, so please check it.