Barotrauma

Barotrauma

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TTI BOWHEAD - MKIII
   
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10 Aug, 2020 @ 1:01pm
29 Aug, 2023 @ 2:44pm
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TTI BOWHEAD - MKIII

Description
BOWHEAD MKIII developed by TERA TEK INDUSTRIES is with its 167 ft a true DEEP DIVER for the Exploration of the Abyss and the Ocean Floor.

It´s most prominent feature is the SMART BATTERIE SYSTEM (SBS), where a central COMPUTER calculates the needed LOADING RATE for the BATTERIES for COMPENSATING OVERVOLTAGE and UNDERVOLTAGE. For archieving a persistent load of the BATTERIES a Console was installed, given the engineers the tool to offset the LOADING RATE.

Note that the OFFSET changes the BUFFER of the SYSTEM (100% means no Buffer for Overvoltage by maximal Buffer for Undervoltage and vice versa).

Role: Explorer
Price: 30.000
Size: 51m x 13m
Crew: 8 - 12
Armor: Lightly Armored

Features:
  • Smart Batterie System (SBS) - Compensation Over- and Undervoltage
  • Central Batteries and Capacitor Control
  • Airlocks with status LED
  • Automatic Drain with Central Locking
  • Depth Charge Lock with Release Permission - Captain needs to arm the Depth Charges
  • Airlocks to Reactor Room
  • Crew Quarters
  • Arrest Cell
  • Combat Light
  • Lockabel Command Room

Weapons:
1x Discharge Coil
3x Coilguns
1x Twin Coilgun
2x Depth Charge
1x Railgun

+++Feel free to give some feedback so i can improve this and future builds+++
2 Comments
Z-Trick  [author] 22 Jan, 2021 @ 1:12pm 
thx for the feedback
Wynn 3 Jan, 2021 @ 1:38pm 
so first off thank you for shearing your work. Now for some criticism, first off there's too many lights on the sub, try limiting it to 1 light per room. too many lights causes lag. second some of the rail guns and coil guns can be pointed back at the sub making super easy for some one to grief the sub. number 3 the sub is too fast. try to balance it to 20 to 30 kph. now for some nit-picky stuff. the slow opening doors I dont like, I dont want to wait for doors to open. the background walls look ugly. also some things you could do add boxes and little details around the sub, and you could change the light color to differentiate between rooms. btw I was supper tired when i wrote this