Imperator: Rome

Imperator: Rome

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Strategic Resources [Outdated]
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10. aug. 2020 kl. 17:46
12. aug. 2020 kl. 14:20
2 ændringsbemærkninger ( vis )

Abonner for at downloade
Strategic Resources [Outdated]

Beskrivelse
Cohorts Limited by Supply
You can no longer field 100 cohorts from a single iron mine. Resources, beyond merely the first of a type, now have real strategic value and can be vital to your expansion interests.

Ready for Menander 1.5

Equip your Armies
Each strategic trade good can support 2-5 cohorts, depending on cohort type and your military traditions. Your current number of used/available resources is visible in the military tab. If you do not have enough resources you will still be able to recruit cohorts of that type, however you will start receiving scaling debuffs to attack, defense, and cost. The larger the deficit, the harsher the penalties. For example if 20% of your army is missing swords, they fight 20% worse, and the shortage makes the few swords they have 20% more expensive. This applies to iron, horses, elephants, camels, horse archers, and wood. Ships only receive cost modifiers for wood shortages, existing ships don't get any worse. Mercenary units do not use your resources.

This effects the AI as well, and the increased maintenance cost will impact the AI's military budget, so if they try to build too many of a unit they cannot support the system largely corrects itself. The AI does not tend to build heavy infantry death stacks anyway, and as a result its army compositions tend to make a bit more sense now. The modifier is applied monthly, so you may notice some lag on the monthly tick as it accounts for every unit and every province resource. If this is too noticeable, I can look at reducing how frequently resources are checked.

Compatability
Works with Better UI (load order shouldnt matter but this does overwrite Better UI for the military tab). Save game compatible. You will have to unpause for a a monthly tick for initial resource counts to apply.

Try out my Other Mods
Hidden Information -Unknown Army Strength, Treasury, and Health
31 kommentarer
Niamh Chinn Óir 3. jan. 2023 kl. 13:37 
Ah, I mean the idea or design of your mod
thank you!
starchitec  [ophavsmand] 3. jan. 2023 kl. 12:07 
...models? No models in this. But sure general permission with credits for what you want.
Niamh Chinn Óir 3. jan. 2023 kl. 9:50 
Hello friend, I'm a member of the modding team for "恒久之国",I wanted to ask if we had permission to use your models in our mod with full credits.
Amom 31. mar. 2021 kl. 11:24 
¡Gracias!
starchitec  [ophavsmand] 28. mar. 2021 kl. 18:48 
...you are running this on 2.0? lol yes. I am surprised it even loads.
Francisco 28. mar. 2021 kl. 18:27 
It seems the strategic resources shortage still occurs with this mod. Maybe best to unsubscribe then :/
starchitec  [ophavsmand] 26. mar. 2021 kl. 16:05 
tbh I am pretty happy with the military rework in 2.0 with levies, so not sure if this is necessary any more. I guess it could still limit legions, but it would be a bit clunky with levies since you have relatively little control of what they are made up of.
Francisco 26. mar. 2021 kl. 15:59 
When will this be updated?
Huon23 9. nov. 2020 kl. 18:07 
I wonder if mine is having some weird incompatibility. Tried stopped all trades, blocking the resource from trades (had a couple going out, but not nearly full amount). It did stop the amount from jumping from one value to another each month. However, now it is stuck at 128. For reference, I have about 72 iron being produced across all provinces.
starchitec  [ophavsmand] 9. nov. 2020 kl. 16:29 
It should be the sum of everything you have in your provinces. If you trade it away, then it should go down.