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Actuallly, the relevant bit of code for what you describe is here:
<li Class="StorytellerCompProperties_OnOffCycle">
<category>ThreatBig</category>
<minDaysPassed>12.0</minDaysPassed>
<onDays>0.12</onDays>
<offDays>14.85</offDays>
<minSpacingDays>0.005</minSpacingDays>
"Minspacingdays" could be bumped up for sure, as well as "onDays" I will do this in the next update.
<points>
<li>0, 8.0</li>
<li>6, 2.0</li>
<li>9, 1.0</li>
<li>13, 0.35</li>
<li>17, 0.0</li>
<li>20,-1.0</li>
</points>
Basically, the first number is your colony's current population, and the 2nd number is the population "factor" that determines how many population boosting events you get. As an example, you can change it to:
<li>0, 8.0</li>
<li>6, 2.0</li>
<li>18, 1.0</li>
<li>30, 0.35</li>
<li>40, 0.0</li>
<li>50,-1.0</li>