RimWorld

RimWorld

52 ratings
Hybrid Storytellers
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.239 MB
10 Aug, 2020 @ 8:30pm
8 Jan @ 10:59am
9 Change Notes ( view )

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Hybrid Storytellers

In 1 collection by brucethemoose
1.4 Biotech Prep Pack
364 items
Description
Adds new storytellers with aspects from both Randy and Cassandra:

- The "Hybrid" storyteller mixes Cassandra's periodic storytelling with Randy's RNG.
- The "Clustered Hybrid" storyteller will occasionally send multiple raid events at once.
- More friendlies, caravans, visitors, and travelers will spawn.
- More aggressive colonly growth, with no change to the vanilla population "soft cap" of 20.
- They're otherwise identical to vanilla storytellers.
- XML only, will not conflict with other mods or lag the game.

This is a spiritual successor to Ranbeau Flambe, which is also updated to 1.4 here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2008156516


Technical Details:

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The "Hybrid" storyteller is the vanilla Phoebe storyteller with 1 simple modification: a (lower density) Randy Random's RNG event generator inserted into the XML. In practice, this means that Phoebe runs exactly as she normally would, giving periodic raids, traders, quests and such, but the addition of an independently running Randy increases event density and sometimes creates overlapping events.

The "Clustered Hybrid" storyteller is Cassandra modified to intentionally (but much less frequently) send 2 raids at the same time, as well as sending many more traders, visitors and such. Randy also infrequently sends single raids and misc events on his own.

The base storyteller is patched to grow colonies more aggressively, but keeps the vanilla soft cap of 20 pawns.

The goal of these storytellers is to avoid Randy's boring "dry spells" by sticking to Phoebe's/Cassandra's periodicity, while keeping the fun his RNG brings. They also encourage more "complicated" combat scenarios, like a mechanoid drop crashing a tribal raid that already ran into a trade caravan on your map, as well as faster progression by giving you more pawns in the early game.

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36 Comments
kenlon 24 Mar @ 9:25am 
The hybrid storyteller looks like what I've been after for years now - time to see if it works.
Jester 3 Jul, 2024 @ 10:46pm 
Could this still work in 1.5?
Taemaly 26 May, 2024 @ 5:36am 
Please update this its an essential mod for me
󠀡󠀡 21 Apr, 2024 @ 11:43pm 
this is one of my fav mods its a nice mix of both of them
NotoriousNix 15 Nov, 2022 @ 9:42pm 
But who knows, its possible.
NotoriousNix 15 Nov, 2022 @ 9:42pm 
I don't think its the gn crash as ive never actually had a crash on raid landing before, the framerate tanked when they spawned around 45-60 raiders in pods. It was the first major raid so I don't think it was memory leak related either. There was no log either, just a full ctd.
brucethemoose  [author] 15 Nov, 2022 @ 7:46pm 
@NotoriousNix

Actuallly, the relevant bit of code for what you describe is here:

<li Class="StorytellerCompProperties_OnOffCycle">
<category>ThreatBig</category>
<minDaysPassed>12.0</minDaysPassed>
<onDays>0.12</onDays>
<offDays>14.85</offDays>
<minSpacingDays>0.005</minSpacingDays>

"Minspacingdays" could be bumped up for sure, as well as "onDays" I will do this in the next update.
brucethemoose  [author] 15 Nov, 2022 @ 7:40pm 
@empressgray I moved it to a patch for better compatibility. It looks like:

<points>
<li>0, 8.0</li>
<li>6, 2.0</li>
<li>9, 1.0</li>
<li>13, 0.35</li>
<li>17, 0.0</li>
<li>20,-1.0</li>
</points>

Basically, the first number is your colony's current population, and the 2nd number is the population "factor" that determines how many population boosting events you get. As an example, you can change it to:

<li>0, 8.0</li>
<li>6, 2.0</li>
<li>18, 1.0</li>
<li>30, 0.35</li>
<li>40, 0.0</li>
<li>50,-1.0</li>
brucethemoose  [author] 15 Nov, 2022 @ 7:35pm 
@NotoriousNix Are you getting the "gc" crash? Yeah, the causes of that are unknown other than "too many mods," and it may start happening with single raids as your colony progresses.
NotoriousNix 15 Nov, 2022 @ 2:28am 
This just happened with two raids at the same time, so they all tried to land and open pods at once. For performances sake it may be a good idea to see if you can offset raids so they cant trigger two at exactly the same time staggering them slightly. A 30-50 second delay would work, or make it that they can only drop pod in and others have to take a different method, ie walk in.