RimWorld

RimWorld

118 ratings
Medieval drugs
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
21.204 KB
11 Aug, 2020 @ 1:35pm
8 Oct, 2022 @ 2:54pm
3 Change Notes ( view )

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Medieval drugs

Description
A simple patch that changes the tech level for psychite, wakeup, go juice and penoxycycline research to medieval. Mostly meant for use with mods that limit research.

This mod will not receive further support from me.
Contents of this mod are free to use in other mods.
It's just simple xml patches.
8 Comments
Fion 4 Nov, 2024 @ 10:41pm 
Is this to be used with Medieval Overhaul? I have two colonists that have drug needs. Go-Juice and Psychite. In research they are still locked after installing this. How do I go about using this mod?
FallinDred 14 Jun, 2022 @ 6:28pm 
there is another patch drug production
Bcw81 9 Jun, 2022 @ 4:58am 
Does this not change the tech level of "drug production"? Maybe it's a mod conflict I'm not seeing, but I can see the various drug's tech level got removed, but drug production (their prereq) is still locked to industrial - keeping all of these locked off.
CrackaJack 15 Dec, 2020 @ 1:53pm 
thx man! finally, medieval witchers. apothecary is too cluttered.
Yank 29 Oct, 2020 @ 5:40pm 
Thanks, what I needed :)
Singularity 22 Oct, 2020 @ 5:46am 
thx just the thing i wanted
Rea 24 Sep, 2020 @ 1:01am 
Penoxycycline is based on Phenoxymethyl Penicillin though, and penicillin was created in 1928; it doesn't make sense to add a medieval form...
FleaBagJr 20 Aug, 2020 @ 5:06am 
your a gun thanks mate