RimWorld

RimWorld

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Common Ailments (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.285 MB
12 Aug, 2020 @ 1:08am
6 Jul @ 3:04am
8 Change Notes ( view )

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Common Ailments (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of peladors mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2003149630

- German translation updated, via Erdnussbrot
- For detailed description, download the PDF[github.com]



[dsc.gg]
[github.com]



Overview
V1.1

Adds various common illnesses and conditions.

Details

Further details about this mod are provided in the following PDF:

Common Ailments Notes[1drv.ms]



Compatibility
*** Subject to conversion ***

The following mods in addition to vanilla have had their drugs patched to allow for best use with this mod:

Apothecary
Diseases Overhauled
Medical Supplements
Multiplayer Support
Orassons and Orrasons Lite (catnip).
RimCuisine 1.0
RimCuisine 2.0
Social Supplements
VGP Garden Medicine

(And I will be happy to discuss with other mod authors how to add compatibility for the various ailments by associating their relevant drugs using "xpath" patching. I regularly use Rimworld discord).

Dubs hygiene - Increases synergy with illnesses and hygiene.

Credits

Chinese (Simplified) translation - Maxwell.J
German translation - Erdnussbrot

Future Considerations

1) Contagious illnesses potentially transferring.


(CC BY-NC-SA 4.0)



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: ailments
25 Comments
Mlie  [author] 30 Aug, 2024 @ 10:55pm 
@Lurmey Try removing options in the RimHUD view until you find out what property causes it
Lurmey 30 Aug, 2024 @ 4:38pm 
Hey Mlie, I'm not quite sure but I think this mod is causing RimHUD to crash for me?? I'm very confused as to why and the only thing I have to go off is a single warning RimHUD spits out when it happens. It crashes whenever I select a colonist that has a tendable hediff from this mod. Doesn't seem to happen with all of them, only things like sprains, not headaches.

https://gist.github.com/HugsLibRecordKeeper/193c696f670fa8b3d09c3d674f244ad2

I haven't tested it with just the two mods. High likelihood it's also some other mod playing a role.. possibly Choose Your Medicine as that edits the Health tab, not sure what else could be affecting it.

If you can glean anything from the log it would be mighty helpful. If I find the time I will try to troubleshoot it some more but as it's not a huge issue I'm not putting a high priority on it haha
Lekoda 1 Aug, 2024 @ 4:55am 
Thanks Mile. I was checking the wrong github for the source
Mlie  [author] 31 Jul, 2024 @ 11:17pm 
Well, the source is open and available on the github repo. Feel free to use it for your project
Lekoda 31 Jul, 2024 @ 3:22pm 
Similar. for example getting close to pawns in the Cults mod make pawns suffer from negative effects which affects pawns minds.

I want to make that same negative effect trigger some of the ailments here.
Mlie  [author] 31 Jul, 2024 @ 1:55pm 
@Lekoda Not sure what you mean, you thinking of using this mod as a dependency or similar?
Lekoda 31 Jul, 2024 @ 1:50pm 
How do I add other diseases to trigger these effects?
mikester112 19 May, 2024 @ 9:04am 
Was the phantom pain bug the comments are describing ever fixed? If you can't fix it might I suggest just disabling that one ailment entirely?
TheBlueSquid 16 Aug, 2023 @ 7:56am 
Loving the mod, it's pretty much just what I was looking for! I'm not sure if you're inclined or able to take suggestions since this is an updated mod, but if so, I'd like to suggest some compatibility with biotech's immunity genes - e.g. strong/super immunity could reduce frequency or duration of the pathogen-associated conditions (like common cold or conjunctivitis) and the perfect immunity archite gene could prevent them outright, since I'd imagine an archite gene must be more powerful than the merely ultratech preventative effects of luciferium for these conditions. Alternatively, a pointer for a mod that could allow me to make some or all of these changes for myself for the genes in question would be greatly appreciated! Thank you!
Narlindir 30 May, 2023 @ 6:52am 
Spelling mistake in german version "exhaustion" or whatever should be spelled "Erschöpfung" but they wrote it "Erscböpfung" little typo

also many raiders show up with phantom pain
can you exclude them?
Or slap a "heal phantom pain" when they sppawn on them as a band aid?