RimWorld

RimWorld

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RimPlas (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
8.737 MB
12 Aug, 2020 @ 1:55am
3 Jul @ 1:03pm
13 Change Notes ( view )

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RimPlas (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of peladors mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2004190331

- CE patch added, thank you Rovalen!
- For detailed description, download the PDF[github.com]



[dsc.gg]
[github.com]



Overview
V1.1

RimPlas is a synthetics mod, including plastics, addition synthetic textiles, injection moulding, carbon synthetics, graphene electrical buildings and some extra advanced synthetic items.

Details

The following PDF document provides additional details of what the mod provides:

RimPlas Notes[1drv.ms]


Mod Notes:

The two production buildings used for production are the additional injection moulding machines as well as the vanilla biofuel refinery.

Multiple research projects in own research tabs and has a mod option to adjust the base project cost, some bulk recipes with slightly reduced overall work and resource use.

Works with existing saves and compatibility should be good with other mods.

To remove the mod you would have to remove all presence of the materials and items applied and anything made from them. Also would need to remove any buildings.

This mod has been developed with a balanced production process in mind for the synthesis of some of the vanilla resources, using multiple pre-production needs and additional resources.

This mod provides supply methods for some of my other mods, though others do exist by other authors as preferred. You may however wish to consider the base resource needs of this and my other mods that require cloth and Chemfuel production as root supply needs.


Compatibility Notes
*** Subject to conversion ***

VGP Garden: allows the use of ironwood and bamboo in addition to wood for the production of Pitch for carbon synthesis.
D9 Simple Concrete - Uses concrete material for the production of Asphalt.
Industrialisation: Uses concrete material for production of Asphalt, shifts recipe to concrete mixer. Carbon composites can additionally be made in the Electric Arc smelter.
RF Concrete (Continued): Uses concrete material for the production of Asphalt.
RT Fuse: Adds a carbon fibre and graphene circuit breaker.
N7 Defences Expanded: Can use RimPlas in a recipe for making H-Barrier cells.
Multiplayer - Native support (beta)
Insulation - includes RimThermoPlas insulation structures.
VFE - Production - additional cabinet use.
WD Simple concrete - Use concrete blocks for the production of Asphalt.

Rimefeller

I wish to recommend "Rimefeller" by Dub as an option to provide a reliable Chemfuel source, which is something I use myself. And am aware that some of the outputs from this mod overlap here. This can be considered as an alternative process where used together.

Expansion Mod

RimPlas Ghost Gear - Ultra Tech

Credits:

Graphics Revision - Oleg Marko
Partial Graphics Revision - Genom-X
Other graphical contributions - Oskar Potocki (with permission).

Small Shelf and Tiny Table by Proxyer. Original artwork: Small Shelf: CorePanda, Tiny Table: AlcoholV.

Asphalt definitions modelled on "Industrialisation" Concrete. Applied for uniformity and consistency in material definitions. (Original Author(s): eatKenny, duduluu. Currently: TrashedDT.)

Neurosis Security Door: Adapted from work by jabbamonkey with permission.

Chinese (Simplified) translation - HawnHan

(CC BY-NC-SA 4.0)



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: materials, research
37 Comments
Tom Walsh 5 May, 2024 @ 12:57pm 
Thank you. Also the timely response is appreciated.
Mlie  [author] 5 May, 2024 @ 11:31am 
@Tom Walsh Should be fixed now, was an issue in the rimplas patch in Medical Supplements
Tom Walsh 5 May, 2024 @ 10:20am 
had to dig through 300 mods turning em on and off to find what was causing this nonsense.
With DLC: https://gist.github.com/HugsLibRecordKeeper/37a0641fe533934b23315e13cfa27ccc
Without DLC: https://gist.github.com/HugsLibRecordKeeper/c943f2502c25a347dc62a2b498e0031b
demalion 10 Mar, 2023 @ 8:37pm 
Not sure what is required to pull down updates, but took a while for it to kick in. Yes, works now, thanks!
Mlie  [author] 5 Mar, 2023 @ 10:59am 
@demalion Should be fixed now, sorry about that
demalion 5 Mar, 2023 @ 7:45am 
Is the Graphene Battery not supposed to have fill status graphics display, or should I be hunting for a mod conflict?
Solpel 28 Oct, 2022 @ 12:06am 
sounds good, thanks
Mlie  [author] 27 Oct, 2022 @ 11:48pm 
@Solpel This is due to a bug in the game, Ive spoken to the devs and they will add a fix for it in the next patch
Solpel 27 Oct, 2022 @ 10:57pm 
also it appears to be all mechanoids, not just new biotech ones. so vanilla, mod mechs or biotech mechs don't work
Solpel 27 Oct, 2022 @ 10:55pm 
mech breaker station doesn't appear to work in 1.4, the disassemble mechanoid job throws and error, and the pawn will try to break the mech over and over and nothing happens. the specific error is the last error at the end of this log.

https://gist.github.com/834b1906833056e4fa68f939a98b240a