RimWorld

RimWorld

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Social Supplements (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.020 MB
12 Aug, 2020 @ 3:36am
14 Apr, 2024 @ 11:34am
10 Change Notes ( view )

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Social Supplements (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
921 items
Description

Update of peladors mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2005917068

- For detailed description, download the PDF[github.com]



[discord.gg]
[github.com]



Overview
V1.1

Optional Expansion for Medical Supplements: Adds social items for use.

(Note this mod is dependant on the Medical Supplements mod to work.)


Details

The following PDF document provides an understanding what this mod offers:

Social Supplements Notes[1drv.ms]


Mod Notes

There are mood alterations associated with the above drugs as relevant and in keeping with a vanilla theme as best as possible, whilst still allowing for refinement.

Research projects associated and bulk recipes provided.

Mod option to vary the base research costs by a percentage level.

Bulk recipes for the vanilla drugs: Pekoe tea, flake, yayo, go-juice, wake-up and smokeleaf joints have been added.

Save compatible (Note: You will need to reassign new drug policies if part way through a savegame to schedule the use of the above SS drugs) and mod friendly. To remove the mod you would have to remove all items introduced first.

Recommended

Drug Policy Fix (V1.1); can be used to help manage and correct drugs added or removed part way through a save game. It will also sort the drug listings alphabetically.

Compatability Notes
*** Subject to conversion ***

Apothecary - Can make Cayenne pepper powder, which doesn't spoil, can be used in food recipes and to make hot sauce.
RimCuisine V1.2: Will use fruits and fungi in recipes.
RimCuisine 2: Will use fruits and fungi in recipes. Will use chilli peppers to make hot sauce.
Seeds Please - includes patch support to generate seeds/shoots/spores for plants used in this mod.
Smokeleaf Industry - Vaping products will additionally use Buds in their recipes.
Smokeleaf Industry Reborn - Vaping products will additionally use Buds in their recipes.
VCE/VPE - fruits, peppers and other items will be used in applicable recipes.
VGP Vegetable Garden: Will use fruits and mushroom in recipes. (Best putting VGP Garden before supplement mods).
VGP Garden Medicine - Some vanilla bulk recipes are not added due to potential duplication.


Credits

Some artwork revisions by Oskar Potocki.

Chinese (Simplified) translation by Maxwell.J

(CC BY-NC-SA 4.0)



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


11 Comments
xocryy 23 Oct, 2022 @ 9:41am 
anyone know if this works in 1.4?
Ultimate Oddball 18 May, 2022 @ 1:26am 
When my pawns use the Vape, their Smokeleaf level doesn't go up. Is that a bug with your mod or could it be a conflict with Smokeleaf Industry Reborn [Adopted] ? I know that changes how smokeleaf works.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018570327
Mlie  [author] 24 Jun, 2021 @ 12:11pm 
@Artur_The_Third From what I can tell, you use the vape refill along with an empty vaper to make a filled vaper with 20 uses. So you get 20 uses of one refill.
One vape is single use only, one vaper has 20 uses before becoming empty.
ArT3 20 Jun, 2021 @ 9:06am 
First off- lmao healer mech serum for an index finger? iI's cheaper to make a bionic hand.
Now the actual thing i was here for: The vaper refills cost 20x resources compared to a vape, and still only produce one refill. I assume it's supposed to produce 20, as a bulk recepie, or maybe meant to refill 20 vapes? Either way it's broken
log163 1 Feb, 2021 @ 1:56pm 
should the hediff natural scent from the scenters have the isbad false tag? my healer mech serum healed it instead of regrowing an index finger
izrutnem 16 Oct, 2020 @ 1:24pm 
Thanks for further support, you're great
Kayedon 19 Sep, 2020 @ 6:18pm 
As a follow-up to my previous comment, please remove the bulk recipes for Pekoe (Psychite) tea, flake, yayo, go-juice, wake-up, and smokeleaf joints (and any other x5 bulk recipes). There's already a x4 in the vanilla game now, and these are clutter.
Kayedon 13 Sep, 2020 @ 8:10pm 
I'd love to see the integration with Vanilla Farming/Cooking Expanded go one step further, and have Pepper and Cayenne be the same plant, ingredient, and recipe base. Let the hot sauce from both mods be used interchangeably! :D
Mlie  [author] 15 Aug, 2020 @ 10:34am 
@test No idea, but then again I have a pretty powerful rig myself. Its also hard to test without playing a while with the mod so I hope there might be input from users regarding performance issues.
test 15 Aug, 2020 @ 9:04am 
peladors mods are very good in terms of content and graphics, but he seems to have a powerful pc and does not hesitate to add performance heavy mechanics to his mods. I was wondering if this mod has anything that can potentially affect performance