Total War: WARHAMMER II

Total War: WARHAMMER II

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Dogs of War Submod: Green Knight
   
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Tags: mod, Campaign
File Size
Posted
Updated
322.826 KB
12 Aug, 2020 @ 5:51am
19 Jul, 2021 @ 10:21am
3 Change Notes ( view )

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Dogs of War Submod: Green Knight

In 1 collection by prop joe
Dogs of War
118 items
Description
Moved the Green Knight into a submod because of issues with his UI button showing for other factions, so the Green Knight is now explicitly opt-in. This submod includes a fix for that by hiding the button in the UI with a script, but apparently that didn't fix it for everyone.
3 Comments
prop joe  [author] 19 Jul, 2021 @ 10:23am 
Updated:
some internal script rewriting, nothing changed for users of the mod.
Grenando 19 Nov, 2020 @ 11:16pm 
is it possible for you to make green knight stay forever because I use sfo and green knight just keep on leaving and returning every turn after 20 turn pass
PangHu 120 12 Aug, 2020 @ 12:26pm 
Maybe the dogs of war update fixed the Green Knight icon, even if I don't use this mod, thank you:steamhappy: