RimWorld

RimWorld

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Ghost Gear (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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2.149 MB
12 Aug, 2020 @ 10:24am
6 Apr, 2024 @ 1:46pm
7 Change Notes ( view )

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Ghost Gear (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
921 items
Description

Update of peladors mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2015562690

- For detailed description, download the PDF[github.com]



[discord.gg]
[github.com]



Overview
V1.1

Ultra tech shielded armour with unique "ghosting" capabilities, defensive proximity burst, caltrops pods, grappling hook and high tech rail weapons using neuro-toxins and shuriken ammunition.

Haywire tech, effective against mechanoids.

It is provided as an expansion mod for RimPlas that makes use of the advanced material options provided.


Mod Details

Details for this mod are provided in a PDF Document:

Ghost Gear Notes[1drv.ms]


Mod Compatibilities
*** Subject to conversion ***

Camouflage and Stealth - enables both passive and active camouflage on Ghost Gear power armour.
Diseases Overhauled - Nerve Antitoxin can be used to cure Lymphatic mechanites.
Industrialisation - Galena can be deep mined and smelting recipes for lead provided for the electric arc furnace.
Medical Supplements - Ethyl Mercury used as an optional neurotoxin precursor, Antinites will cure nerve toxin.
Rimatomics - Power Armour helmet will provide some radiation protection.
Tactical Charge Gear - Additional delivery systems for Haywire tech.
Utility Supplements - Mind killer liquid can be used as an optional neurotoxin.
VFE - Production - Dedicated fabrication bench will make use of add-ons/attachments.

Includes native Multiplayer support.

The mod is not currently patched for CE at this time.


Credits

Oskar Potocki - Power armour and weaponry artwork.


(CC BY-NC-SA 4.0)



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


6 Comments
Mlie  [author] 15 Sep, 2024 @ 11:01pm 
@Ebonyte Please see the Reporting Issues section described above
Ebonyte 15 Sep, 2024 @ 10:40pm 
Finally got a suit and... no shield, grapple, no any utilities. Am I missing something?
realnamehidden 23 Jan, 2021 @ 10:21pm 
Great mod. Very nice visuals and function. Love rimplas too.
Prester 5 Jan, 2021 @ 3:26pm 
and it should give 100% stealth on hunting, since its basically the godmother of stealth suits (in my mind) and maybe even have something like a 60-90% chance that attacks do not trigger enemies (like mech clusters, crashed ships, infestations, ..)
Prester 5 Jan, 2021 @ 3:22pm 
It looks awesome and finally getting it feels super satisfying

(fighting through a ridiculous amount of different resources from rimplas, that should be reduced to half the amount. like for example pitch and synthbase both do NOTHING on their own and are only there to waste my colonists time and storage. if its to make it harder, just increase the numbers ...)

but, its not strong enough for what it currently demands... its an incredible expensive armor (which is good, since it should be like the best armor in the latest stage of the game) and not realy this much better than a lot of good midgame armor that are crafted with endgame materials (for example graphene)... it should come out like 190% 200% armor or smth
TropicalRenegade 5 Sep, 2020 @ 7:01pm 
Very Nice Thank You!