Tabletop Simulator

Tabletop Simulator

39 ratings
Godzilla Tokyo Clash
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Complexity: Medium Complexity
Number of Players: 2, 3, 4
Assets: Cards, Props
File Size
Posted
Updated
256.941 KB
14 Aug, 2020 @ 5:57pm
8 Sep, 2020 @ 1:41am
6 Change Notes ( view )

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Godzilla Tokyo Clash

Description
Take control of one of four monsters and fight for the title of King of Monsters! Watch out though: the humans are developing a super weapon to get rid of all monsters destroying their land! Earn the most trophies (VP) before they detonate it to claim victory!


The objective of the game is not to eliminate your opponents, but rather to show them who's boss. Dealing damage will give you the chance to gain trophies which will put you closer to becoming the King of Monsters. Your fight will leave nothing but a path of destruction. Different types of buildings and vehicles will be destroyed which will benefit the monsters but also put them one step closer to annihilation as the humans hurry more to develop the super weapon: the Oxygen Destroyer.

There are different ways you can assemble the board tiles and have different combinations of Events going on which adds replayability.

PLEASE NOTE:

This is not my game. I don't own any of this stuff. I do own the actual board game though. This was made so I (and the community) could play with people far away, specially during the pandemic. Publisher: Funko Games, Designer: Prospero Hall. Oh and of course credit goes to Toho too!

I tried my best to bring all components into Tabletop Simulator and this was my first upload, so I'm sorry for some of the bad stuff you'll find. Still, everything is here for you to enjoy the game! Please let me know if anything comes up. Have fun!

Please consider supporting them by purchasing the board game. The game is very well made specially the miniatures included. It's a lot of fun to play in person (as with any board game) since you can pretend to throw other monsters or tank tokens as if the battle was taking place right on your tabletop. The money is well worth it and perhaps we could get expansions if we show our support! :D
12 Comments
Grlica 26 Dec, 2023 @ 6:37pm 
I'm making an expansion to this game. it is on my workshop if anyone is interested
Sked 10 Nov, 2021 @ 4:46pm 
https://discord.gg/wn55sUbU adding new custom kaiju and organizing games here!!!
trendy11one 20 May, 2021 @ 2:07am 
Hi, Josh, first of all, great work! I would like to make translation of card text to Russian. Would you be able to share source with me?
Layrad 14 Feb, 2021 @ 8:45pm 
I own a copy of this game. How do I download the virtual simulation?
Viewtiful Josh  [author] 8 Jan, 2021 @ 3:08pm 
@Quetzalpali Yeah, go ahead! :steamthumbsup:
Quetzalpali 4 Jan, 2021 @ 2:33pm 
Hey man this is awesome! Is it ok if I use this as a base for a revamped version using my Godzilla PS4+ Models I ported to TTS?:steamhappy:
Viewtiful Josh  [author] 5 Sep, 2020 @ 9:18pm 
Good point, Jugger! I did not realize the rule book did not mention that. Though, if you hover over the small building token long enough the description will pop up thus letting the person know it gives two energy when destroyed. I'm working on an update for the mod overall, so I will try to fix that too. Again, I'm a beginner at this but I will try my best! :steamhappy:
Jugger 29 Aug, 2020 @ 10:01am 
The Small Buildings don´t show any energy at the back of the token if it´s flipped, you should update that, because the rulebook does not mention either that, when destroyed, they give 2 Energy..... so if you play the game according to the rules and your actual mod, the Small Buildings don´t give any energy
Viewtiful Josh  [author] 16 Aug, 2020 @ 11:10pm 
The only way you can "attack" a building (both large and small) is by using card effects or throwing a vehicle or kaiju into a space containing a building token (page 06). You can't really attack them directly. You could throw a tank/kaiju at a tower and destroy it that way. Keep in mind that when you throw a kaiju it destroys either a vehile or small building along its path (page 07). You're not blind, it most likely because of how I placed the rule book, heh. If you have more questions (because there's quite a few things left out unexplained) you can head over to BoardGameGeek's website. There's a high chance someone has asked your question.
:steamhappy: