Company of Heroes

Company of Heroes

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8p_Canals
   
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Maps: 4v4
Tags: tow
File Size
Posted
4.826 MB
15 Aug, 2020 @ 3:45am
1 Change Note ( view )

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8p_Canals

In 1 collection by Sando
Team Convent
179 items
Description
This map is now 'completed' on version 10. May revisit for any bug fixes or issues that get reported.

Have play tested several times with friends against the AI and it's in a good place - the AI is effective and challenging for all players. Also fair for PVP.

It's quite challenging as there are multiple routes to attack/defend, and the narrow canals provide opportunities for flanking fire which can both catch you out, and be exploited.

Originally this map had more bridges, but the AI tended to funnel everything into the middle and ignore the flank players. The latest design gives the flanking players more opportunity to help out by pinching off the central crossings. However, they cannot neglect the other angles.

Recently changed bridges to full land as we seemed to be getting some sync issues where the computer tried to cross with lots of units at the same time. Issue with map not ending now fixed.

As always please post feedback - especially around crossings / setup / fun factor.
4 Comments
Sando  [author] 21 Aug, 2020 @ 12:39pm 
Updated to v8:

- Hopefully fixed a bug where game might not complete
- Added detailing and texture splines
- AI play seems to be much improved with flank players much more involved
"ACE" 17 Aug, 2020 @ 2:45am 
ty(stay safe):dw_gem::lunar2019coolpig:
Sando  [author] 16 Aug, 2020 @ 12:54pm 
Updated to v7:

- More detailing, sidewalks, splats and base clutter
Sando  [author] 15 Aug, 2020 @ 12:36pm 
Updated to v6:

- Fixed search lights being off with some scar code, still working on lamps.
- Added canal walls, looks much better
- Bit of general detailing and spline use