Left 4 Dead 2

Left 4 Dead 2

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Blade Awps (Riot Variant) Mutation
   
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18 Aug, 2020 @ 8:37pm
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Blade Awps (Riot Variant) Mutation

In 1 collection by [FoRcE]army_guy3
[FoRcE]army_guy3's Mutations
13 items
Description
Riot infected variant.

This mutation is still in alpha stages but it's still playable if you want to try it.

Each Player gets a high damage AWP that holds up to 5 shots, a grenade launcher that holds 1 shot, and a high damage katana.

Kill infected with your katana to regenerate ammo for your AWP.

The grenade launcher requires your AWP to have 5 shots to pull out. AWP and grenade launcher ammo are shared so choose wisely for the situation.

You can switch between your AWP and grenade launcher by pressing your (ZOOM) button (default: middlemouse) when you are holding your katana.

Preserve your ammo for bigger threats or go all out. It's up to you.

Balancing is still being worked on.

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NOTE: Some campaigns will not spawn the katana. This is because valve hard coded the mission file to list melee weapons to include when loading. Any campaign that does not have the katana in this list will not work properly.

Sadly I can't actually fix it to spawn katana without making a mission file for EVERY single campaign the mutation ran on without katana already included. I have added a workaround to spawn alternate melee weapons in cases where the katana cannot be spawned. If no melee weapons are available then the script will default to spawning a magnum instead.

This isn't my ideal solution but it's the only one I see at this point in time.

NEW:
You can download this addon to allow you to load all melee weapons for every official campaign:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2203207388