Divinity: Original Sin 2

Divinity: Original Sin 2

52 ratings
Craft Armor and Weapon Properties - Early Access
   
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Type: Add-on
Game Mode: Story
File Size
Posted
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3.400 KB
19 Aug, 2020 @ 9:26am
15 Mar, 2021 @ 2:09pm
9 Change Notes ( view )

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Craft Armor and Weapon Properties - Early Access

Description
This is is going be a a large project for crafting custom attributes for items. More to come later. If you want something leave a comment and Ill see what I could do to fit it in.

So I am just starting out with adding sockets to weapons, armor and shields. You can only have up to 3 sockets on a item.

WARNING: If you try adding more than 3, you will loose the tongs in the process.

Recipe for adding a socket is: weapon, armor, or shield + tongs + Anvil.


Add Ranged to Bow or Crossbow

These only stack on top of the base stat example: cross bow with no modification has +1 Ranged, doing a +2 modification, it will come out +3 Ranged. If you decide to do later a +3 modification on it it will be +4 the base is 1 + 3 = 4.

Recipe +1 Ranged : Bow or Crossbow + feather
Recipe +2 Ranged : Bow or Crossbow + feather + eye
Recipe +3 Ranged : Bow or Crossbow + feather + eye + ranger source skillbook
Recipe +4 Ranged : Bow or Crossbow + feather + eye + ranger source skillbook + Alien Shadow Essence

Add Duel Wielding to Daggers

These only stack on top of the base stat example: cross bow with no modification has +1 Ranged, doing a +2 modification, it will come out +3 Ranged. If you decide to do later a +3 modification on it it will be +4 the base is 1 + 3 = 4.

Recipe +1 Duel Wielding : Dagger + feather
Recipe +2 Duel Wielding : Dagger + feather + eye
Recipe +3 Duel Wielding : Dagger + feather + eye + scoundrel source skillbook
Recipe +4 Duel Wielding : Dagger + feather + eye + scoundrel source skillbook + Alien Air Essence
45 Comments
makoaluveaux 22 Sep, 2022 @ 10:13am 
Turns out it was because the weapon was a dagger from Arena
kmcsjr 17 Sep, 2022 @ 9:46am 
I find it doesn't work on everything and has most likely been abandoned, but it is for DE
makoaluveaux 17 Sep, 2022 @ 12:07am 
cause it doesnt seem to work at all. Just gives me invalid combiniation
makoaluveaux 17 Sep, 2022 @ 12:07am 
is this for classic only?
CrazySteve 21 Aug, 2022 @ 6:02am 
uniques still consume the tongs but do work they just don't update the icon until you close the menu and reopen it.
1982fort 11 Apr, 2022 @ 3:54pm 
Dagger + feather just seems to make quills for me groan.
NORMAXO 7 Apr, 2022 @ 12:26pm 
Pls add to necklace and rings, like right now :D

I dont wanna trhow away my uniques just cuz they dont have rune slots.
guthron 17 Jun, 2021 @ 10:24pm 
Can confirm tongs are still consumed regardless. I think the save with one slot, return with three is still going on. And the Ranged/Dual Wielding boosts are not working at all.
Dongba Crown 7 Jun, 2021 @ 3:43pm 
Yes, the unique magic wand cannot be used
Bad English is goole translation, trouble you
Hartshadows  [author] 4 Jun, 2021 @ 6:03pm 
Are they specific wands that are unique?