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Both mods are cool, I wish I knew what / how to merge them ^^
I wish I could magically make all conflicting mods works together ! x)
I test it with only these 2 mods.
It looks like you're relying on localPlayerVis:IsUnitVisible(otherUnit) to provide the info (line 59 of TVM_Base.lua). Is that the game function you say is flawed?
If so, have you considered using otherUnit:HasHiddenVisibility() to get a bool of whether the unit has "hidden" ability (like a privateer or camouflaged scout) or not... and then checking if the local player has an adjacent unit?
Kind regards,
DB
Fixed the issue with camouflaged units positions revealed. But due to the error in game function which should detect when the camouflaged unit is revealed by another unit next to it such units will not be marked at all.
Now TVM mod also highlights Tribal Villages (Goody Huts) in the area around selected unit.
@DB This issue should be fixed it now.
Just wanted to say that the same issue also shows up with Warrior Monks who have the Twilight Veil promotion. That's ostensibly a bigger issue than camouflage, since Twilight Veil is a first-level promotion. In my Play-By-Cloud game, my opponent's warrior monks with that promotion are sitting ducks. Kind of lame that this mod makes his promotion completely worthless.
Kind regards,
DB
Thanks for an excellent mod! I'm noticing in my game that the tile highlighting here can reveal the position of a scout with camouflage that should otherwise be invisible. Here's a picture of what I'm talking about. [imgur.com] Do you notice this in your game, too?
Kind regards,
DB