Space Engineers

Space Engineers

Not enough ratings
Mi24 Hind (2 MODS, SURVIVAL READY)
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
1.924 MB
21 Aug, 2020 @ 12:02pm
1 Change Note ( view )

Subscribe to download
Mi24 Hind (2 MODS, SURVIVAL READY)

In 1 collection by El_Cappucinno
SE Mi24 Hind battlegroup (SURVIVAL READY)
3 items
Description
Survival compatible Mi24 replica
--designed with operational capability in mind, so forgive inaccuracies--
the video IS the guide!

Features=

2 crew combat transport helicopter
for one seat attack helicopter choose Lynx light attack heli
Tail aelerions can be changed to light armor if you don't want to subscribe to Aerodynamic Control Surfaces mod

-COMBAT CAPABILITIES-
1. Operational nose turret with 86 degrees depression and 360 rotation
2. Missile system with SACLOS and Lock on fire and forget targeting (lock on time depends on distance)
3. Pilot's gatling for engaging airborne target, nose turret for engaging with missiles and gatling at ground target
4. A flying tank, just like in real life
5. Cargo cabin for items and personnel (internal seats not inluded, modify by your needs)
6. Four attachment points on the wing
7. Internal hydrogen engine and H2/O2 generator (cockpit don't get oxygen)
8. Weapon capacity up to 24 tonnes (or more). It is advisable to carry light load for amateur pilots (14 tonnes)
9. excellent protection vs gatlings, avoid direct cockpit hit by rockets or missiles

-Avionics-
1. Compass to help with navigation
2. Battery for main power, hydrogen engine as backup power supply
3. Tail aelerion for ease of manuever
4. Armored antenna to ensure communication
5. Decent manueverability and speed, even though that depends on the skill of the pilot

----Design optimized to use less variety of different parts, so the production won't be a big problem----

-TACTICS
1. LONG RANGE MISSILE ATTACK:
Use long range attacks for heavily defended areas. missile maximum range is 5km. the missile can lock on to ships with antennas. for direct pin point attack use SACLOS (Line of Sight) mode and guide the missile manually to the target. please take note of gravity too since the missile is falling slowly (Because SE physics). Gatling turrets can shoot down missile so top down attack in Lock On mode might be advised (But the mode offered less accuracy). firing of the missile is done while hovering or at low speed to avoid errors and to provide ease for the gunner to lock on target


2. DIRECT ATTACK:
Quick, fast attack run with barrage of Rockets/Bombs/Gatling is advisable to make the Hind harder to hit and to minimize battle damage. the gunner can shoot backward with limited elevation. avoid getting hit from the cockpit face/top as that part is less armored than the bottom and the sides. But prioritize on using speed than armor for survivability

3. GUNSHIP ACTION:
If you're required to hold position and support ground assault, it is advisable to maintain 200 to 300m distance, face your bottom front to the enemy as it have good armor, and trust in gunner to pick off enemy. but keep moving either sideways or up/ down to dodge rockets, missiles, and projectiles.

4. PERSONNEL TRANSPORT AND DROPSHIP ACTION:
Do it fast, preferably with low flying without landing to allow you getting out as fast as possible. while the cabin equipped with seats it's cargo capacity is very limited. but if you decide to carry without seat, beware of getting thrown around by heli's manuever. the pilot must keep the passenger's safety in mind.

Special thanks to Whiplash141 for the scripts!
Compass script: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=616627882
Launch a missile Script: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2108744940
Homing Missile Script: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2108743626