RimWorld

RimWorld

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ZeroTech-Shield
   
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Mod, 1.5, 1.6
File Size
Posted
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2.782 MB
25 Aug, 2020 @ 1:54am
18 Jul @ 7:48pm
6 Change Notes ( view )
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ZeroTech-Shield

In 1 collection by LingLuo
ZeroTech
8 items
Description
ZeroTech - Shield Expansion Pack
A type of shield developed based on mental technology. Since the shield's resistance is generated from psychic resonance energy, it is collectively referred to as an Energy Shield. It can, to a certain extent, identify attacks that may harm the wearer, providing more intelligent protection compared to conventional shields.
1.Basic: Basic shields with varying attributes and costs, allowing for the creation of energy shields at a lower cost to protect oneself.
2.Opposite: Shields with weaker base performance but specialized for various professions. They exhibit stronger effects when equipped by targeted professions.
3.Era: Shields that can restore resistance by filling them with materials. They have an extremely large capacity but cannot recover naturally. Resistance can only be instantly restored by replenishing materials.
4.Growth: Shields with weaker base performance but the ability to gradually become stronger through various means. Suitable for long-term development in bases.

PS: All the above shields can be used with ranged weapons when equipped.
PSS: All the above shields are immune to EMP.

2025.5.20update
Remake texture
Now children can be equipped with shields
Adjust the equipment position of the shield to the legs


Language: Simplified Chinese;English
Sharing Agreement:MIT
Giturl https://github.com/LingLuo39/ZeroTech/
27 Comments
LingLuo  [author] 15 Jul @ 8:47pm 
@青茗 已修复,1.6泰南更新了列表储存的逻辑,储存List<string>从Scribe_Deep变成Scribe_Collections了
LingLuo  [author] 15 Jul @ 7:57pm 
@青茗 大概了解欸是什么问题了,我研究更新下,另外带[Ref 5D8A2776] Duplicate stacktrace, see ref for original表示这是一条重复性红字,无实际内容,要找第一条才有内容哦
青茗 15 Jul @ 9:01am 
Exception ticking 劳曼 (at (138, 0, 101)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5D8A2776] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
1.能源护盾万象在扫描一些内容,存读档后未正常显示护盾值然后循环报错。其他类型的可成长护盾我没有造不确定有没有问题
2.一个文本错误,可升级款能源护盾工业时代后是两个太空时代


版本为1.6
青茗 15 Jul @ 9:01am 
Exception ticking Apparel_LingShield_Fade1294063: System.NullReferenceException: Object reference not set to an instance of an object
[Ref CE798834] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
LingLuo  [author] 12 Jul @ 5:06am 
@FBPanther
This version does not rely on Zero Tech Core,But if installed, there will be a distinction in order, which may be due to RimPy mistakenly treating order as a dependency
FBPanther 12 Jul @ 2:13am 
To elaborate, RimPy is telling me I am missing zerotech-core, which is something I am not finding at this time in a 1.6 search.
FBPanther 12 Jul @ 2:07am 
Zero-Tech Core dependency is not listed. Thought you might wish to add it to the dependency list.
Ianlee 29 Jun @ 9:59am 
好欸!
LingLuo  [author] 29 Jun @ 9:10am 
@Ianlee 预计更新炮塔和发电后更新这个
Ianlee 29 Jun @ 2:11am 
求求1.6