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many thanks for the scans (and all the work).
I made a new mod based on your work. (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2709720856&searchtext=mission+red+planet)
I hope it's fine for you. Otherwise I will take it down.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2531059992
If you wanna just put that in place of yours, I have no problem with it. Caveat: I've never played the game, so the scripting is based on my interpretation of a quick rules runthrough. Also, if you want me to script the arrow on the dial, i can do that. just let me know.
Also, is it possible to make the launch pads separate pieces so that they can be adjusted per player count? Right now it looks like it is permanently at 6.
thanks a lot.
They should be fixed now. Let me know if ya'll see any other issues.
- there is a "global mission" card missing (front and back is different from the 13 standard mission cards: it's blue and white instead of the standard red and yellow): it can be seen in the rulebook pdf inside the mod, at the very bottom of page 2
THERE IS SOMETHING ELSE wrong:
- all the standard 13 missions are different in the real/physical game (I went and opened my box to check), but you have "Good Intel" mission card twice in the mod. I'll try and translate in english the missing mission card that the 2nd "Good Intel" has overwritten (my copy of the game is in french): it has a big "9" at the bottom left and the text says something like: "score 9 points if you have the most astronauts on Mars (excluding Phobos)"
thanks a lot for your help and looking forward to the fix.
thanks for sharing.