Hearts of Iron IV

Hearts of Iron IV

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KR - Integrate Puppet Fleets
   
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26 Aug, 2020 @ 8:05am
10 Mar, 2022 @ 11:11am
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KR - Integrate Puppet Fleets

Description
This is an edit of my "integrate puppet fleets" mod found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2171383182

As Kaiserreich changes the default autonomy states, and how players are allowed to interact with their puppets, you need to use this mod, rather than the main one to integrate puppet fleets whilst using Kaiserreich.

To fit with Kaiserreich's more restrictive, and narrative-focused gameplay, there are a couple of small differences to how this mod works compared to the general version.

As you cannot easily lower autonomy levels in KR, you can now integrate fleets at any autonomy level. The cost of the integration however varies depending on how autonomous your puppets are:

For High Autonomy puppets, such as autonomous puppets, the West Indies Federation Puppet, Ottoman Emirates and Austrian Crownlands, integration costs 300 political power and 10 naval experience. Additionally, after integration, your puppet loses 100 political power and 15% Stability, as many in the country are outraged that their masters were able to steal away a branch of their armed forces. They also receive a small autonomy boost as more people protest against the reach of the mother country

For Medium Autonomy Puppets, such as Colonial governments, Regular Puppets, and Federated States, Integration costs 200 Political Power and 5 Naval experience. Your subject states lose 100 Political power and 10% stability as people and politicians protest against the loss of their navy, but their autonomy level is unaffected.

For Low Autonomy Puppets, such as integrated and occupied puppets, Collaboration Governments and Japan's Special Dependencies, integration costs 150 Political power only. Subject states lose 100 political power and a small amount of autonomy as you tighten control over your puppet further.

Should work in any puppet/master relationship, though of course, you will have to puppet countries via their capitulation events - as not all countries get the same events, you may run into an issue where you are unable to puppet a nation whose fleet you want to integrate.

-Possible issue-
Certain nations, namely France, Britain and Germany have forced tag-switches upon capitulation. I'm not entirely sure what happens to their navies when this occurs, so any feedback on how this mod functions under these specific circumstances would be appreciated.
10 Comments
Fart Shartley  [author] 10 Mar, 2022 @ 11:09am 
@Auto should do. This mod only adds a decisions so it takes a lot for a hoi 4/KR update to break it.
automatiik 7 Mar, 2022 @ 1:35pm 
so its been like over a year since this was updated does it still work
Enyeriscool42 24 Feb, 2021 @ 5:55am 
The main integrate puppet fleets mod doesnt work with kaiserredux neither. It needs a seperate patch mod in order for it to work.
Enyeriscool42 24 Feb, 2021 @ 5:17am 
No. I think its because since Kaiserredux doesnt require the kaiserreich mod to run, then the mod doesnt work since its missing kaiserreich.
Fart Shartley  [author] 21 Feb, 2021 @ 4:43am 
That's odd. I've got it working on my end. I'll push an update to make steam re-acquire the files. that might sort things out.

Are you running any other mods with KX?
Enyeriscool42 20 Feb, 2021 @ 12:57pm 
Update: It doesnt work with Kaiserredux. Anyway you can make it work or make another mod for it?
Fart Shartley  [author] 15 Feb, 2021 @ 8:56am 
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Enyeriscool42 14 Feb, 2021 @ 7:31pm 
Is it compatible with Kaiserredux tho?
stachez143 26 Aug, 2020 @ 12:12pm 
Pog
76561198267528227 26 Aug, 2020 @ 9:28am 
Yes! Its finally here!