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1. Sometimes there are free gifts for scouting, yes! ;)
2. 2x construction yard and rebuilding is required to keep the mission challenging, otherwise the small bases would be captured/destroyed too easy. Only having he GDI attacks is not challenging or entertaining enough I think. :)
The first 20 maps I uploaded are supposed to be my C1 campaign, 10 for Nod, 10 for GDI. You can find them in my workshop files. Each map has a country name in its title e.g. "Nod Mission 1: West Germany (Singleplayer)".
Thanks again for playing my content and Your feedback! :)
Is that the reason why in GDI missions you get gift nukes if you get too close to Nod bases while scouting as well?
2. Bigger base is not required it is better to have many smaller ones like now because it can maintain the surrounded situation a lot better. Also some variety is nice, most missions are into one big bad base to deal with so this is refreshing...the only issue is the rebuilding. And in doubles.
I don't know how missions work cause well technical things are not my forté but it would be better if once you capture or destroy an outpost completely the AI doesn't try to cheat and rebuild structures despite it has nothing left in that area.
Ohh also You consider the original campaigns as "C1"? Because didn't manage to find C1 missions.
* SPOILER *
DO NOT READ ON IF YOU DO NOT WANT TO GET SPOILED :D
to 1. : Ion cannon cannot be stopped in this mission :) This is the intended way since You are under siege. The ion cannon is triggered differently in this mission as a panelty if the player is scouting the complete map to fast. ;)
to 2. : I think that the 5 small bases with 2 construction yards are fitting. Would You prefer one large base? What would You suggest?
I am satisfied with the curent version of the map.
I have 3 friends tested the map, everyone said " better than covert ops" as You did. Thanks! :)
Nevertheless I am happy about any feedback and I would like to hear Your suggestion considering Your point 2. ! Thank You! :)
Though there are 2 things that may be...frustrating a bit:
1. Ion cannon is fine as long as it can be stopped. And well I didn't find a single advanced comm center the whole time. Either I missed it or it doesn't exist. I only saw a regular one. Also they can use it without power? I had ion cannon in my face without power the previous mission so whaaaaa XD
2. For a mission where you need to destroy 5 small bases they sure cannot give up...those dual advanced guard towers showing up many times from thin air despite the little bases were either captured or destroyed without a trace is kinda.....uhhh....that wasn't nice.
Other than that it is a nice mission, better than the covert ops version.