Divinity: Original Sin 2

Divinity: Original Sin 2

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The Fellowship of Tanelorn
   
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Game Mode: Story
File Size
Posted
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39.426 MB
28 Aug, 2020 @ 6:35pm
11 Sep, 2020 @ 3:37pm
12 Change Notes ( view )

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The Fellowship of Tanelorn

Description
CURRENT VERSION IS 1.5! IF YOURS ISN'T THIS VERSION: CLOSE THE GAME, UNSUBSCRIBE, DELETE THE FOLDER FROM [C:\Users\YOURNAME\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods] THEN RESUBSCRIBE AND LAUNCH THE GAME!

Four criminals on death row for crimes they DID commit. Freed from their sentence under unlikely circumstances, greatness is thrust upon them. Can they band together to prevent an apocalypse, or will they fall like the rest?

A full-fledged story mod based on a classic D&D campaign I wrote for my buddies back in the day. Full of inside jokes, comedy, and LOTS of crude humor. But hey, the game's rated M, what did you expect? This project took over 200 hours over 4 months in the engine, and I know it isn't perfect, but it was a great time getting it all finished and I really hope you enjoy!

A few things to keep in mind:

• This was my first ever foray into coding/programming. I'd appreciate bug reports, but be warned! If you try to break this mod, you probably will!

• This was play tested and optimized for Classic difficulty with four players. If you don't have a full party, the vanilla game NPC companion recruiter can be found on the opposite side of the bridge from the Palace Steps waypoint. She only spawns in once you're in Act 2! Otherwise, do this! -> https://www.youtube.com/watch?v=JDyMR-_XeWA

• I wasn't kidding when I said that this is absolutely FULL of absurd, rude, and crude humor. Expect frequent jokes of a childish nature.

• This story is pretty linear. There are side quests, but this is a combat/exploration focused story with one ending.

• I'd expect this to have ~5-7 hours of content, give or take.

• Don't bother getting Pet Pal, Persuasion, or Lockpicking. Implementing those was outside the scope of the mod.

• There are no quest markers on the map! Read the journal and explore to find your objectives, they are not complex! Plus, there's tons of treasure and some optional encounters hidden off the beaten paths! Use your peepers!

Special thanks to:

Reavers, Dima, 13, Murderbot, Pagm & Tagm, Hartshadows, and the entire Black Thorne Discord for being so patient and helpful with my questions in regards to The Divinity Engine 2. Seriously, thanks lads.

Elvis苦 for introducing me to DOS2, play testing assistance, and keeping me motivated to finish.

Larian Studios, not only for making DOS2, but for making the tools free and able to use by all, without crashing nearly as often as Unreal.
8 Comments
GladCowboy幸  [author] 21 Sep, 2021 @ 11:56pm 
@mmpr02 Did you speak with Eva? She initiates the events to get the key!
mmpr02 21 Sep, 2021 @ 12:41pm 
really enjoying this - but key #3? Not on Eva?
GladCowboy幸  [author] 13 May, 2021 @ 12:57pm 
@wwarara That means a lot to me, thank you so much for playing!
wwarara 13 May, 2021 @ 5:26am 
Is it weird to leave comments on this nearly a year later? I thoroughly enjoyed this campaign! Underrated, but very much a gem nonetheless.
GladCowboy幸  [author] 8 Sep, 2020 @ 5:59pm 
@Slayer Northeast, there's a busted bridge. Cross it with a movement ability and find the NPC named Ulysses! Also, check the journal!
Slayer 8 Sep, 2020 @ 5:23pm 
Not sure how to progress to get the second key.
I've searched all over forest.
Twice. (2 new games)
Tim 31 Aug, 2020 @ 9:22pm 
Metal... Gear?
Arioch 31 Aug, 2020 @ 8:20pm 
The eternal city?