Stellaris

Stellaris

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Meaningful Crime + Stefan's Balance Mod Compatch
   
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29 Aug, 2020 @ 3:36pm
29 Oct, 2020 @ 3:38am
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Meaningful Crime + Stefan's Balance Mod Compatch

Description
[CURRENTLY NOT BEING UPDATED]

This is a quick patch to combine changes to jobs made by both Stefan's Perfectly Balanced Mod and !Meaningful Crime Alternative (with even more Meangingful Crime) as AFAIK for some reason mods that modify (not add, but modify) jobs don't work well together, which both of these mods do.

Now with that said, they both also make a bunch of other gameplay changes, Stefan's probably more so than Meaningful Crime, and I haven't checked all those changes to make sure that they're compatible. So if I've missed something and you notice the issue, tell me and I'll try to fix it. I'm no wizard at this though :p

One change I didn't include was a change from Stefan's mod to a tradition in the Domination tree where Enforcers would reduce crime by -10 instead of the vanilla -5. In general I want to leave crime changes to Meaningful Crime.
8 Comments
Col. Hathi  [author] 25 May, 2021 @ 4:24pm 
@TechSY730 Awesome
TechSY730 25 May, 2021 @ 8:13am 
@Col. Hathi For what it is worth, Meaningful Crime Alternative has just been updated for 3.0 (but don't jump on quite yet, still some followup changes to do before I consider truly "prime time")
Col. Hathi  [author] 8 Mar, 2021 @ 5:30am 
Uhh, no, it wouldn't be. Whoever's behind Stefan's made a new mod for 2.8.*, and it's not clear to me what they've changed and updated in that one, and I've also seen comments saying that it breaks some things, so I'm actually not planning on updating this until they make their changes more obvious and less "breaky".
Wewei 8 Mar, 2021 @ 5:00am 
2.8.1 ok?
Uix62 15 Oct, 2020 @ 9:55am 
Can confirm. Is fixed. :Gifting:
Col. Hathi  [author] 15 Oct, 2020 @ 4:42am 
Alright, that should fix it. Thanks for the report :)
Col. Hathi  [author] 15 Oct, 2020 @ 3:11am 
Just an FYI: I have seen your message, @Uix62. I'll look at it later. Sorry it's taking a bit.
Uix62 13 Oct, 2020 @ 9:15am 
I noticed a weird compatibility issue that this patch seemed to miss. I asked the Meaningful Crime author about the issue first since they have recently been implementing content from Stefan's mod, and they replied saying they couldn't fix the issue since Stefan's mod does not create a global flag indicating its presence. I figured I would mention it here to see if it's something that could be fixed by a compat patch. Here is the issue:

"The Robot Assembly buildings are modified by the balance mod to double the number of roboticist jobs it provides, but half the pop assembly points each job provides (essentially requiring two pops to achieve the same effect). Strangely, when [the crime] mod is also added, the number of jobs are still doubled, but the productivity of each of those jobs function the same as vanilla."