Total War: WARHAMMER II

Total War: WARHAMMER II

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Nakai Hound of The Last Defenders
   
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Tags: mod, Campaign
File Size
Posted
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176.394 KB
31 Aug, 2020 @ 5:39pm
8 Sep, 2020 @ 9:12am
8 Change Notes ( view )

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Nakai Hound of The Last Defenders

Description
Huge thanks to the original creator of this mod, and you can check out the original at Hound of Tlaxlan.https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1866056632

Co-op works just fine, and although it disables head to head because you have an alliance.

(Description from the main mod REPLACE Tlaxtlan with (Last defenders))

//What does this mean? This gets rid of the inactive faction of the Defenders of the Great Plan, thoroughly replacing it by Tlaxtlan(Last defenders) which does recruit units and does things on its own. I disliked having a faction that was basically just there to sit on a city and wait with a subpar garrison. It created scenarios like stumbling into Lustria and finding most of the settlements there were Defenders, and once you killed Nakai, the rest was just an easy chore to conquer. Now, even if Nakai dies, the faction left behind is the Tlaxtlan(Last defenders) we all know. For the player playing Nakai it should mean a bit less babysitting since this faction can at least take some care of itself.
Tlaxtlan(Last defenders) works like a normal faction so it will still have to build buildings before it does armies and so on. The temples required for Nakai's mechanics will always take one slot in their cities so sometimes it might take the AI a bit longer to get all the buildings needed.
Since the settlements are no longer the main building it used to build, now temples provide the income they did before. Tlaxtlan(Last defenders) will also build extra economy buildings, so combining both things, the player should have slightly more economic power than with vanilla Nakai. This also has the side effect that Tlaxtlan(Last defenders) gets an income boost so they'll spawn more armies overall. In order to make Tlaxtlan(Last defenders) not suffer in rough climates and thus ruining the player's experience of Mortal Empires, it was given all the climate resiliances Defenders of the Great Plan had.\\
6 Comments
SweepMachine  [author] 13 Oct, 2020 @ 11:03am 
@dao_102090 Sounds like a glitch to me... the script is a listner for when you capture a settlement and it vassals the city owner so. sounds about right that it will re vassal as soon as you capture a settlement, but as for declaring war, well that's not supposed to happen as diplomacy is disabled for them, but since you're vassalizing a "major playable faction" things get tricky. :steamhappy: I know no way of fixing this as diplomacy is disabled for the vassal and all the parameters should prevent this from happening. also you can just cap any settlement to get them back.
Mercenary Dao 13 Oct, 2020 @ 10:45am 
This maybe a glitch I found, but when Choas is defeated the Vassal will declare war on you. When declaring war on someone the vassal sometimes refuses to join the war, thus declaring war on you.

Only Solution i found so far was to capture any settlement to force the vassal back under your control.
SweepMachine  [author] 6 Sep, 2020 @ 9:54am 
@Clockbox, yes, that is a known bug with the original mod as well and from what I've read in the script, there's no real way to fix it. Ty for the bug report though.
Clockbox 6 Sep, 2020 @ 8:59am 
Just a heads up, when i confederated Cult of Sotek with the mod on it gave it to the Defenders of the Great Plan, the old faction.

I'm playing with a few mods, one that doe effect confed, so maybe disregard this, but figured i'd let'cha and anyone else who reads this know.
SweepMachine  [author] 3 Sep, 2020 @ 3:53pm 
it works for me. and i don't want to plagiarise his creation, as i'm not the creator of that mod.
benio1230 3 Sep, 2020 @ 2:45pm 
Please make version with old Taxtlan becasue old mod dosen't work anymore