Crusader Kings III

Crusader Kings III

428 ratings
Bigger Font
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File Size
Posted
Updated
423.429 KB
2 Sep, 2020 @ 10:02am
16 May @ 11:05am
25 Change Notes ( view )

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Bigger Font

In 1 collection by Agami
CK3 UI Accessibility
8 items
Description
Increases font size, especially for tooltips.
Press Ctrl+Z to toggle the map tooltip.

Changes a few windows to avoid overlap. If you use other mods that need to edit the county view, the top hud, the event window or the ruler designer, put them below this mod.

If this is too big, try this version: Slightly Bigger Font

If tooltips cover buttons, try increasing their delay in settings and use action lock mode.

Alternatively, try Better UI Scaling and increase you UI scaling in settings.

Also, try Text to Speech mod, it can read events and their options' tooltips out loud
122 Comments
แปลก 10 hours ago 
Anyone having issues with text in the holding menus where you add and upgrade buildings being glitched simply remove the file "window_county_view.gui" from the mods workshop folder.
isma 20 Jul @ 9:09pm 
Can you make a big events for everyone compatch?
Tak 22 May @ 2:34am 
nice im going blind reading them on a 2k monitor
Agami  [author] 28 Apr @ 11:50am 
Updated
YaYa 30 Mar @ 10:40am 
Thank you !!!!
jmarshallmorgan 16 Mar @ 4:08pm 
This continues to be the best mod. Thanks for staying on top of the updates!
Agami  [author] 12 Mar @ 8:05am 
Updated for 1.15.
AnSik 19 Dec, 2024 @ 9:08pm 
bigger scaling mods not work for me and your mod save me. Thanks!
richiepap 8 Dec, 2024 @ 7:30am 
Great mod, which actually makes the game playable for me. Only small issue I have found so far - in the court positions menu in my game, the options to choose what the brewmaster should focus have become hidden underneath the section for the master of the hunt, making it impossible to choose the brewmaster's focus.
Temaius 23 Nov, 2024 @ 8:26am 
When I use this mod the buildings ui doesnt seem to work properly when replacing a building: scrolling doesnt work, and preview button always sends u to the current building rather than the one you clicked.