Sid Meier's Civilization V

Sid Meier's Civilization V

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SMAN's World at War Scenario - WW2 On Any Map
   
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15.970 MB
3 Sep, 2020 @ 11:21am
15 Nov, 2020 @ 5:18am
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SMAN's World at War Scenario - WW2 On Any Map

Description
Introduction: The purpose of this mod is to allow a player to recreate the dynamics of the `SMANs World at War Scenario: The War in Europe`, but on any map available. This provides an almost unlimited amount of replayability of the scenario, as each new map provides a great variety to the gaming experience, while still keeping the heart of the scenario (diplomatic relationships, unit strengths, national capabilities, etc.) in place.

The mod comes with 19 playable Civilizations, all tailored to provide a deeply immersive gaming experience along historical lines. However, you may also use any other Civilization available in the game to play alongside these 19 Civs. Any non-World at War Civ will automatically become a Major Combatant (q.v.).

Be sure to check the Player's Notes for some helpful hints: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2218422391/4436564907301934303/

The game starts with all major (i.e. playable, non-City State) Civilizations in a forced, permanent peace. No declarations of war are possible. Additionally, Civs start with a significant bonus of Gold, Culture, and Tech to help a player structure their Civ as if they were playing them in the many, many turns leading up to the war. As in most cases in the mod, if there are bonuses given, AI Civs receive a much larger bonus than human players.

On or about game turn 18, the “Main War Starts” event will occur, which will force declarations of war between many of the major Civs in the game. Supportive wars may also occur. These wars will mostly be permanent wars, and the ability to declare war will now be possible. After a few years in game time, these permanent wars will be modified so that peace treaties would then be allowed.

There are two paths to victory in the scenario. First, you can win through Domination Victory, although this is not easy with so many Civs in the game and the limited number of turns available. The most common path to victory is to have the highest game score when the maximum number of turns for the scenario is reached. Currently, there are 96 turns in the scenario, representing 8 years of historical time (January 1938 to December 1946). Whichever Civ has the best game score on game turn 96 automatically wins the game.


Major Combatants: There are seven major Civilizations in the game. They receive extra support to help ensure they dominate play.
- Axis: Germany, Japan, Italy
- Allies: United Kingdom, France
- Neutral: United States, Soviet Union

Minor Combatants: These twelve Civilizations receive less support from the game engine, and tend to be less enthusiastic in their support.
- Axis Leaning: Bulgaria, Finland, Hungary, Romania, Spain
- Allies Leaning: China, Czechoslovakia, Greece, Norway, Poland
- Neutral: Turkey, Yugoslavia


Events: During the scenario, there are several unusual things that can occur to provide new challenges and opportunities to a player. These events can provide a fresh variety to game play, as they force players to interact with other Civs in a way they might not normally do. Check the `Players Notes` for more information on Events.


Diplomacy: The game`s diplomacy system has been adjusted to reflect 1939-1945 political realities along historical lines. Civs generally align in the mod as they did historically, and will denounce other civs, announce friendship and defensive pacts, and even declare wars in similar ways. Modifications have been made so that often Civs will join wars if their friends are involved in that war, or if they have a particular dislike against the other Civ.

On or about game turn 6, you will `technically` meet all other Civs on the map. This is performed so that you will be able to interact with other Civs across the map. Although a bit coarse, it serves the purpose to stipulate that all of these Civs have shared the planet over the past thousand years or so, and would have had extensive contacts conducted in the past.

At the beginning of the game, Spain, Turkey, and the United States are very, very neutral. They will not join the world war, except under unique circumstances. Sometime after the main war starts, they will drop their official neutrality, and it will then be possible to declare war on them. If you are playing any of these Civs, you will be able to freely declare war after the main war starts.


Reinforcements: Throughout the game, the mod awards additional units for Civs. This includes an initial tranche of land units at game start. On game turn 8, an additional `surge` of units appear, both air and sea units. This delay is necessitated by the need of cities for air units to spawn, and if a Civ is completely land-locked, there is no need to spawn a great number of ships.

In addition to the initial and surge reinforcements, periodically though the game (every 3 turns or so), additional units of all types can be spawned, if those Civs are at war with another major Civ.


National Promotions: These unique promotions for each Civ demonstrate the relative efficiency of each nation's military infrastructure, covering everything from training to supply to power projection. Some countries are simply better at getting there `the fastest with the mostest.` These promotions also allow for other national proclivities to better represent how their forces match up against those of other nations.


Religions: There are no religions, per se, in the mod. However, the concept of `doctrines` has taken their place. These doctrines represent the large groupings of mainstream political thought in the mid-twentieth century. These doctrines, and their beliefs, are:
- Democracy: Faith Healers, Tithe, Feed the World, Itinerate Preachers, Glory to God
- Fascism: Craftsmen, Church Property, Guruship, Defender of the Faith, Charitable Missions
- Communism: God King, Papal Primacy, Religious Community, Religious Unity, Jesuit Education

All of the doctrines/religions will be created on or about game turn 2, as a religion needs a holy city to be established within the game. Additionally, all the cities in a given country will be converted to the national doctrine on both game turns 10 and 15.


AI Management: Some adjustments have been made to AI performance to help it better compete against human players in the severely restrictive environment of a short-term-focused scenario. The game`s regular AI simply isn’t designed to evolve in a total-war situation.


Required Mods: The only required mod for this scenario is the main, `SMANs World at War` mod. It must be enabled before this mod can be started.


Heavily Recommended Mods: The main optional but heavily-recommended mod that should be enabled is the `Unique Units` companion mod. This mod greatly expands the immersive qualities of the game by adding a huge number of Civ-specific units that improved the overall `toy soldier` gaming experience.

Another mod to strongly consider enabling is the `End in the World War II Era` companion mod. This will allow an extended gaming experience wholly-contained within the WW2 time frame. Playing these mods at an Epic or Marathon game speed will provide a deeply rich, historically sound game, even if the game is balanced to be played at the Standard speed. The `End in the Cold War Era` mod is also fun, if you like going `just one more turn` like me.


Collaboration Thread: https://forums.civfanatics.com/threads/smans-world-at-war-world-war-ii-scenario-on-any-map.662520/

Popular Discussions View All (2)
52
7 Nov, 2021 @ 11:32am
Bug Reports - Suggestions
S-Man
5
22 Sep, 2020 @ 7:40am
Scenario Player's Notes
S-Man
23 Comments
peppy 7 Jan, 2023 @ 3:48pm 
Your work is very appreciated!
S-Man  [author] 6 Jan, 2023 @ 3:12pm 
Hello everyone. I'd like to apologize for taking so long to return to this mod and fix some of the things that are bugging people. I will start to look at the AWAW family of mods soon and hopefully get some updates out. I appreciate your patience!

https://forums.civfanatics.com/threads/limited-return-to-work.681379/

This mod crashes for me too, which is terrible because it's one of my favorites! I can't see what's causing the problem so I'll probably have to restart it from scratch. I will get to it eventually!
Annonymouse 19 Sep, 2022 @ 10:30am 
I'm getting a CTD when using this in combination with no other mods (Apart from the WaW base). I have cleared the cache multiple times and verified integrity of game files to make sure I'm using the latest version, all to no avail. Has anyone been having similar issues, and if so, have they maybe found a solution? Thanks.
peppy 31 May, 2022 @ 2:53pm 
CTD
Repixirq 10 Apr, 2022 @ 6:30am 
ım active mods but didn't work in game
Hawking 31 Dec, 2020 @ 8:03am 
I have a problem in which when I try to play this mod it crashes back to the steam page. Has anyone had this problem before?
S-Man  [author] 15 Nov, 2020 @ 7:04am 
Hello everyone! A new version (V1, Hotfix 3) has just been published!

Please go here to get more details on the changes:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2218422391
Hatemonger 25 Sep, 2020 @ 5:14am 
Thanks! Got it!
S-Man  [author] 25 Sep, 2020 @ 4:58am 
@BrbNick - I'm preparing to build the "WW2 Civ Pack" but have a few questions about them. If you'd like to participate in the design, please visit the collaboration site here:

https://forums.civfanatics.com/threads/smans-world-at-war-world-war-ii-scenario-on-any-map.662520/

Thanks.
S-Man  [author] 25 Sep, 2020 @ 4:08am 
Change Notes are up, if you're interested in what's new in the latest version of the mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2218422391