Ravenfield

Ravenfield

120 ratings
[EA25] Eaglewood
   
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Content Type: Maps, Maps - Mod Tools
File Size
Posted
Updated
95.487 MB
3 Sep, 2020 @ 4:22pm
3 Sep, 2020 @ 7:33pm
2 Change Notes ( view )

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[EA25] Eaglewood

Description
My second map, and it's pretty much an expanded version of my first one. This has 2 large blocks with alleyways in one of them and a big park in the other. I got positive feedback on the last one so hopefully eveyone likes this as well! Play in skirmish or point match with 50-100 bots for best results. I'm new to mapmaking so all constructive criticism is welcome! Also if there are any bugs, please let me know.
Bugs:
-Flags on capture points are not visible
-[Fixed] Dumpster and car hitboxes broken
13 Comments
EEON 29 Sep, 2022 @ 7:10am 
The car hit-boxes are still/again broken. Maybe because of EA26
corp'sinhere 12 Oct, 2020 @ 7:49am 
Very nice map with a nice low-poly aesthetic; Because it is symmetric and all routes are open, any part of the map is like any other part - which makes it tough to feel like you are progressing during a match. Suggestions: Close off or add elevation to some routes; add some 2nd floor access for some verticality.
John27 9 Sep, 2020 @ 11:48am 
@Tanker: DUDE you remind me, and DUDE this game need remakes of Earthbound maps to rampage in!
Thormbus 5 Sep, 2020 @ 10:26pm 
Epic map
Cypher 4 Sep, 2020 @ 8:14am 
Onett, a small town in Eeaglela-
Game? More like Grift. 4 Sep, 2020 @ 7:46am 
Sadly some objects (looks like fuel tanks/garbage bins etc) have "baked" lighting so they just render pure black like a hole in the map. Unity (garbage)cross platform wins again.
khalil 4 Sep, 2020 @ 12:29am 
This is Really Nice :D !
vortigan 3 Sep, 2020 @ 8:23pm 
great map
jukeylukey  [author] 3 Sep, 2020 @ 5:07pm 
Yeah I tried to use mostly low-poly objects to reduce lag but the file is kinda big, not really sure how to make it smaller :/
SudoName 3 Sep, 2020 @ 5:06pm 
Very cool map! Really fun to play on. I've got some feedback for you though:

There's a car near the Alley flag next to green van that doesn't have collision.

The green dumpster collision is also a bit wonky. The dumpster lid doesn't have collision but the sides and bottom do. When climbing on top of a dumpster, you fall inside it.

Bots tend to climb into the large trucks and clip into the storage container. This clipping happens with BrokenVector's low poly cars pack though. (I "fixed" the clipping in my own map by using invisible cubes with collision to stop bots from climbing into the area between the front and storage.)

Maybe consider adding ladders to the back of some buildings. Verticality is fun to play with but not a necessity.

Overall, great job and highly recommend to anyone who wants urban conflict.