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Some of the interiors do look decently nice. I particularly like how the small lab area looks. There is some pretty good lighting in some of the interiors as well, as well as some nice use of particle effects to give a 'shining dust' look, and a dusty feel to the basement areas. The small run down 'shed' of sorts looks pretty good too. The church, while quite blocky looking, is a pretty good attempt at making a small rural church, and its certainly nicer than the church in church siege. The skybox, while not perfect and leans on the fake looking side, is still a nice attempt and certainly better than an empty black void.
Honestly the main problems with the map are both that its kinda blocky looking and ugly looking in places(especially the exterior of the buildings), the fact its incredibly wide open on the outside leading to a lot of zombies dying, and the fact every building starts barricaded meaning zombies are starting from the get go in the "Spawn, attempt to do something, die" loop instead of having a chance to ambush survivors or set-up ahead of time. Continued in second comment