Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

81 ratings
Nanman Unit Rebalance 南蛮数据平衡
   
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Tags: mod, battle
File Size
Posted
Updated
270.838 KB
3 Sep, 2020 @ 9:46pm
11 Mar, 2021 @ 8:35am
3 Change Notes ( view )

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Nanman Unit Rebalance 南蛮数据平衡

Description
This mod mainly edited Nanman's units stats.

Infantry's melee weapon got more ap and their fire weakness is now corresponding with their rattan armor thickness. Rattan armor also can provide better armor value. Now they should somewhat usable when facing Han army.

Blowpipe and sling get increased range and damage. Juggernaut's direct damage is slightly lower.

Elephants are more tanky and works well in melee now, but they can get rampaged. Tigers got some armor, melee evasion, reduced acceleration, better damage but no splash attack (due to their animation enemy still will fly everywhere but less of them are damaged each hit).

Nerfed a little elephant general's mass, maneuver and damage. New character's armor value are more reasonable now. Some ability effect were changed. All Nanman units are resist to heat now.

Compatible with cosmetic mod, not with mod that edit Nanman's stats. Work for saved game
13 Comments
潘金莲倒挂葡萄架 28 Dec, 2020 @ 8:58pm 
沙摩柯大王要牺牲作战将领加权威的啊。南蛮将领的好处就是可以自己加点。3巨头全部加权威。我统一南蛮后没选那个作死的汉室胜利条件。普通将的满意度基本都是一百。实在缺满意度还可以抓一个汉室军师过来举孝廉。
crazyman 30 Nov, 2020 @ 4:52am 
AI南蛮有效吗
鈴木弘幹 14 Sep, 2020 @ 2:25pm 
可以做提高滿意度的mod嗎?南蠻相對於漢,提升滿意度的手段太少。玩沙摩柯,全部將領都紅臉。統一南蠻後只要人物離開就會立刻死,因為沒有其他勢力可以投靠。想保住演義裡登場過的角色都有困難。
Phantathos 6 Sep, 2020 @ 6:46am 
@rua mouse 是的,从科技树来看,南蛮的提升方向是“多”,而不是一队强。而汉化科技线则走精锐方向。
下班輕鬆玩 5 Sep, 2020 @ 3:09pm 
很棒的mod,感覺滿合理的
Howell 4 Sep, 2020 @ 3:52pm 
感觉官方是故意把南蛮的属性搞弱的 南蛮兵如果后期能虐汉兵那才是不真实了吧
mastress 4 Sep, 2020 @ 5:23am 
damn you good! so productive!
地狱已满 4 Sep, 2020 @ 4:43am 
感觉都不是藤甲兵,是木甲兵
Mihawk253 4 Sep, 2020 @ 4:31am 
感謝 ! 原來的南蠻步兵被小弓手隨便射一下,就要逃跑了
无敌大皮皮 4 Sep, 2020 @ 2:51am 
帮赵大顶顶 辛苦了