Total War: ATTILA

Total War: ATTILA

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Total War RPG Repaired [Re-Upload]
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Tags: mod, Overhaul
File Size
Posted
Updated
1.120 MB
5 Sep, 2020 @ 3:22am
8 Jan, 2021 @ 9:16am
4 Change Notes ( view )

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Total War RPG Repaired [Re-Upload]

Description
Introduction

Hello, everyone. It's you favorite talentless hack from the Warhammer modding community, once again bringing you an old, banged up, and semi-broken mod with a fresh coat of paint. I debated for a couple weeks whether or not to slice this off of my own personal work, and decided to do so since it literally means 10 seconds of work to do so.

Basic Info

Total War RPG was one of the two character overhauls I've heard of for Attila, the other being Better Generals. Seeing as how the latter has been removed from the workshop (and I never archived it), I am unable to update that one. Total War RPG, however, posed little problem.

The mod, as skill tree overhauls tend to do, aimed to remake the skill trees in such a way as to make skill choices more important and to increase the variation between agents and generals, thus increasing the roles that could be filled.

Disclaimer: All of the original content was produced by Green Raven. I merely fixed every bug I could find and introduced a bit more Radious compatibility.

The original - along with its full description - should you feel compelled to search for it, can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=685074988

Compatibility

This mod is fully compatible with anything that does not change skill tree nodes, skill points, or skill effects. The original version of Radious is only partially compatible and issues with priests have been noted. Efforts are (lazily) underway to correct this in my own personal branch of Radious, but don't expect that to be public in the near future.

This mod is completely save game safe, however, if you do add or remove it during a campaign, you are guaranteed to lose invested skill points. Do not do so unless you intend to use SaveParser to correct the issue by hand.

CA's new launcher/mod manager is ♥♥♥♥♥♥♥. While it is not necessary to use a third party launcher, it is still highly recommended to use Kaedrin's Mod Manager for improved ease of use, functionality, and stability.

KMM link: https://github.com/Kaedrin/warhammer-mod-manager/releases

Shameless Plug

I'm primarily a Warhammer 2 modder and have a wide array of stolen restored content, as well as several overhauls that I have wasted around 1000 hours of my life on.
Check them out here: https://steamhost.cn/steamcommunity_com/profiles/76561198039493969/myworkshopfiles/?appid=594570

I also have a single Shogun 2 overhaul and a single FoTS overhaul, should you be looking for a fresh take on those classics.


If you enjoy this mod, make sure to

It improves mod visibility
29 Comments
Smaug 11 Mar @ 8:00am 
The traits themselves are fine, but I don't really like the loss of the unique trait each person got.
Nolazc 31 Aug, 2023 @ 10:39am 
If it's still easy compatible with none overhaul mods, then I'll save it for such. Gonna patiently wait for it to be compatible with newer Radious mods haha
Vaderming 29 Apr, 2022 @ 1:33pm 
thanks for this got it going in age of vikings thumbs up little present sent
Commisar Jon Fuklaw  [author] 1 Feb, 2022 @ 4:21pm 
Everything is standalone. Note the lack of requirements.
Ciaphas Cain 1 Feb, 2022 @ 3:06pm 
Sorry 2 part set...
Ciaphas Cain 1 Feb, 2022 @ 3:06pm 
I take it that I do not need the other mods that Green Raven made? It was a 3 part set so I'm guessing that this is all 3?
Commisar Jon Fuklaw  [author] 5 May, 2021 @ 3:45pm 
Then do it yourself. Messing with total conversion mods is not worth my time.
Numb 5 May, 2021 @ 3:29pm 
would be baller if this can be 1212 compatible.
Commisar Jon Fuklaw  [author] 11 Mar, 2021 @ 12:18am 
1212AD is a total conversion mod. Why on earth would you think this would work with 1212AD as-is? If you want standalone mods to work properly with something like that, you've got a fair bit of work ahead of you.
CromX 10 Mar, 2021 @ 2:07pm 
Well so how hard is it to port this to 1212AD? I cant imagine it being that hard. I could do it but have no idea where to start.