Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. food items of any type that have a perishing value are randomly raised or decreased in spoilage time depending on how the day cycle is changed. it could be extremely OP if you want to shorten the days, but extremely painful if elongating the days.
2. when turned off, campfires function as if they need as much fuel as when set on. for example, changing the server's days to 10 hours (random number) per cycle, then changing it back to the default 8 minutes makes the campfire need as much fuel as the 10 hour-per-day server. a large waste of resources if you ask me.
3. when turned off, trees still function as if the mod is still on. growing times are either greatly reduced or greatly increased.
overall an amazing mod! it gives me a lot of room to just relax and not worry so much. however, there's just a few little tweaks that should probably be made in order to be complete.