Crusader Kings III

Crusader Kings III

122 ratings
Giant = Good
   
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17.879 KB
7 Sep, 2020 @ 3:12pm
30 Sep, 2020 @ 10:05pm
2 Change Notes ( view )

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Giant = Good

Description
Adds the "good = yes" tag to the Giant trait, and sets "enables inbred = no" meaning:

1. It will be considered any time a "good" trait is going to be assigned (Competes with Intelligence, Health, Looks)
2. It will not be considered for the -30% Bad Trait Removal dynasty perk
3. The Giant trait will not make you inbred

For those who wish to integrate Giants into your Dynasty.

Update: No code needed to be changed, updated nonetheless.
Popular Discussions View All (1)
0
16 Sep, 2020 @ 4:22am
Giant = Good doesn't work
annavictori12
20 Comments
kiakill 18 Feb, 2022 @ 7:07pm 
could you update this mod please? So it works with the royal court update.
WolvesofZiu 16 Jul, 2021 @ 7:50am 
The alternate Giant trait is good has disappeared from steam workshop. Has anyone got this mod to work?
suboptimal 15 Jan, 2021 @ 10:03am 
Has anyone gotten this to work?
rst1087 2 Dec, 2020 @ 5:14pm 
Can you make a possessed equal good mod. Since it is good for some religions and some benefits.
Wynnie Dingo 16 Nov, 2020 @ 5:43pm 
Update pls - I have a thing for giants
le_pov 9 Oct, 2020 @ 6:35am 
The launcher saying this mod won't work, will it be updated again?
jpinard 1 Oct, 2020 @ 6:25pm 
Doesn't it still work? It's such a tiny little snippet of code.
머머리들의 위대함 29 Sep, 2020 @ 9:13pm 
update pls
TexJDR 25 Sep, 2020 @ 8:55pm 
For good looking giants, with the good trait status, you may want to hook up with this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2220603847
jpinard 22 Sep, 2020 @ 1:43pm 
So are all inheritable traits binary then? Good or Bad? Are there any that are just neutral? Neither good or bad? I was thinking to keep Giants a bit rare it'd be nice to have them be neither good or bad.