Oxygen Not Included

Oxygen Not Included

83 ratings
[Deprecated] Pacu Pathfinding Bugfix
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Mods: Tweaks
Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
5.847 KB
8 Sep, 2020 @ 8:48am
11 Jul, 2021 @ 7:25am
3 Change Notes ( view )

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[Deprecated] Pacu Pathfinding Bugfix

In 1 collection by -[ADHS]-Psycho Dad
PsychoDads ONI Mods
4 items
Description
Deprecated?
The bug has been fixed in game version U42-509629 (Fast Friends Update). The mod is no longer required.

Description
This mod fixes a pathfinding bug in mixed liquids. Pacus and other swimming creatures will no longer get stuck.

Change Log
  • 1.2 Mergedown Support
  • 1.1 Spaced Out DLC Support
  • 1.0 Initial release

Source code
Source code available on GitHub[github.com]
A local download of this mod is also available on GitHub[github.com]

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10 Comments
-[ADHS]-Psycho Dad  [author] 18 Aug, 2022 @ 12:27pm 
Sorry about that. I already changed the mod title to "deprecated" a while ago, because the pathing was fixed with "Fast friends update" and the mod is no longer required anyway.
B100DBATH69 23 Sep, 2020 @ 1:53pm 
The cover cracked me up.
明歌 10 Sep, 2020 @ 10:27pm 
这个模块修复了混合液体中的寻路错误。帕库斯和其他游动的生物不会再被卡住了。
-[ADHS]-Psycho Dad  [author] 10 Sep, 2020 @ 5:22am 
@Aze A transpiler seemed to be too much of a hassle to correct a two-line function.
I've used the 0.9 threshold to detect a substantial liquid because that value is used in varous places in the code and havn't thought too much about it.
I havn't seen any gameplay impact during testing. Nevertheless you could be right about the threshold. I have to think about it.
Aze 9 Sep, 2020 @ 5:22pm 
It looks like you change the actual threshold at which liquid is sufficient? Any reason you chose to do this - it could theoretically have gameplay impacts.

Also, this looks like it would ideally be implemented as a transpiler.
几用来包 9 Sep, 2020 @ 12:42pm 
It can also be caused by game speed control. Sometimes I change the speed over and over or S/L the game and get them free. I wonder if this mod work for some pip thing...
-[ADHS]-Psycho Dad  [author] 9 Sep, 2020 @ 4:21am 
The bug is caused by liquid tiles with low mass surrounded by another liquid. If a creature ends up in such a low-mass tile it's unable to leave that tile. That's fixed by this mod.
Lutzkhie 9 Sep, 2020 @ 3:48am 
So someone finally found a fix, I temporarily fix it by place a tile over those stuck pacu then cancel the tile
TOAST 9 Sep, 2020 @ 3:46am 
This usually happens from lag they bunch up and stay that way till you designate something to be built on that tile, any block frees the hundreds of pacu in that single tile just to bunch up 10 minutes later.