Oxygen Not Included

Oxygen Not Included

83 oy
[Deprecated] Pacu Pathfinding Bugfix
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Mods: Tweaks
Compatibility: Base Game, Spaced Out!
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5.847 KB
8 Eyl 2020 @ 8:48
11 Tem 2021 @ 7:25
3 Değişiklik Notu ( görüntüle )

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[Deprecated] Pacu Pathfinding Bugfix

-[ADHS]-Psycho Dad tarafından 1 koleksiyonda
PsychoDads ONI Mods
4 öğe
Açıklama
Deprecated?
The bug has been fixed in game version U42-509629 (Fast Friends Update). The mod is no longer required.

Description
This mod fixes a pathfinding bug in mixed liquids. Pacus and other swimming creatures will no longer get stuck.

Change Log
  • 1.2 Mergedown Support
  • 1.1 Spaced Out DLC Support
  • 1.0 Initial release

Source code
Source code available on GitHub[github.com]
A local download of this mod is also available on GitHub[github.com]

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10 Yorum
-[ADHS]-Psycho Dad  [yaratıcı] 18 Ağu 2022 @ 12:27 
Sorry about that. I already changed the mod title to "deprecated" a while ago, because the pathing was fixed with "Fast friends update" and the mod is no longer required anyway.
B100DBATH69 23 Eyl 2020 @ 13:53 
The cover cracked me up.
明歌 10 Eyl 2020 @ 22:27 
这个模块修复了混合液体中的寻路错误。帕库斯和其他游动的生物不会再被卡住了。
-[ADHS]-Psycho Dad  [yaratıcı] 10 Eyl 2020 @ 5:22 
@Aze A transpiler seemed to be too much of a hassle to correct a two-line function.
I've used the 0.9 threshold to detect a substantial liquid because that value is used in varous places in the code and havn't thought too much about it.
I havn't seen any gameplay impact during testing. Nevertheless you could be right about the threshold. I have to think about it.
Aze 9 Eyl 2020 @ 17:22 
It looks like you change the actual threshold at which liquid is sufficient? Any reason you chose to do this - it could theoretically have gameplay impacts.

Also, this looks like it would ideally be implemented as a transpiler.
几用来包 9 Eyl 2020 @ 12:42 
It can also be caused by game speed control. Sometimes I change the speed over and over or S/L the game and get them free. I wonder if this mod work for some pip thing...
-[ADHS]-Psycho Dad  [yaratıcı] 9 Eyl 2020 @ 4:21 
The bug is caused by liquid tiles with low mass surrounded by another liquid. If a creature ends up in such a low-mass tile it's unable to leave that tile. That's fixed by this mod.
Lutzkhie 9 Eyl 2020 @ 3:48 
So someone finally found a fix, I temporarily fix it by place a tile over those stuck pacu then cancel the tile
TOAST 9 Eyl 2020 @ 3:46 
This usually happens from lag they bunch up and stay that way till you designate something to be built on that tile, any block frees the hundreds of pacu in that single tile just to bunch up 10 minutes later.