ENDLESS™ Legend

ENDLESS™ Legend

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Contextual Diplomatic Terms
   
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TYPE: Extension
CONTENT: Gameplay
Tags: UGC
File Size
Posted
Updated
152.283 KB
8 Sep, 2020 @ 12:15pm
16 Nov, 2022 @ 6:42pm
7 Change Notes ( view )

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Contextual Diplomatic Terms

In 2 collections by Iceberg
masterracefactionmodcollection
41 items
FCF Starterpack
28 items
Description
Excludes certain resources and all techs from many diplomatic proposals, which also prevents exploiting game information in multiplayer or against an AI.

Status:
War: cities and fortresses may be exchanged for a truce, as usual.
Cold war: luxries and pearls may be exchanged in return for treaties.
Peace: dust, strategics, luxuries and pearls may be exchanged in any proposal.
Alliance: dust, strategics, luxiries, pearls, and technologies may be exchanged in any proposal.

Unique terms:
Prisoners may be exchanged for techs (think of it as interrogation).
Market bans may be lifted for any resource (they have knowledge of the market after all)
Black spot may be lifted in exchange for a fortress (fishppl).

Cities may also be exchanged freely in alliance, to address shared victory supremacy weirdness when you'd have to take your ally's capitol.
Fortresses remain more flexible in their terms of exchange than cities, though cannot be exchanged in cold war.
Stockpiles remain eligible for any treaty, or any proposal in peace or alliance.

Updated to align with ELCP:
"Most diplomatic treaties no longer generate diplomatic points for the diplomatic victory. Exceptions are tech trades, city trades, fortress trades, market ban removal, black spot removal and prisoner exchange."
5 Comments
HappyHead 20 Jan, 2021 @ 10:38pm 
ohhh, you can only trade strategics if you're at peace, but cant trade for resources in a peace deal.
Sorry, that wasn't clear to me
Iceberg  [author] 20 Jan, 2021 @ 10:00pm 
Right, well maybe you shouldn't use a mod if you don't understand its purpose.
HappyHead 20 Jan, 2021 @ 7:28pm 
Is this compatible with elcp?
I'm currently trying to make peace with the ai but cant trade resources
Iceberg  [author] 19 Jan, 2021 @ 5:29pm 
No, the second half constitutes additions.
Haklangr 19 Jan, 2021 @ 3:45pm 
So this merely limits what can be exchanged, or adds new as well? (The description only mentions excluding stuff.)