Sid Meier's Civilization V

Sid Meier's Civilization V

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Iska's Civilizations - Mali
   
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15.729 MB
8 Sep, 2020 @ 12:34pm
13 Sep, 2023 @ 10:02am
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Iska's Civilizations - Mali

In 1 collection by Iska and Ismet
Iska's Civilizations (3D Leaders)
42 items
Description
Mali - Musa I
- With Brave New World -
UA - Golden Hajj
Cities with Trade Routes to Civilizations following the same Religion gain +2 Faith and +2 Great Merchant Points. +4 Gold and -1 Production from Mines.
UU - Mansa - Mansa are a unique Mali Unit replacing the Great General. Mansa can hurry Production, like a Great Engineer, and grant a combat bonus to nearby Units, like a Great General. Gain a boost to Faith and Great Engineer progress in the Capital when expended.

- With Empires Ascendant -
UA - Richest of All Time - Mali and its partner gain Gold upon agreeing to Open Borders, Defensive Pacts, Alliances, Vassalage, or Declarations of Friendship. Cities with Trade Routes to Civilizations following the same Religion gain +2 Faith and +2 Great Merchant Points. +2 Gold from Mines.
UU - Mansa - Mansa are a unique Mali Unit replacing the Great Dignitary. Mansa can create unique Wonders, like a Great Architect, can be expended for Authority, like a Great Dignitary, and grants a combat bonus to nearby Units, like a Great General. Gain a boost to Faith and Great Engineer progress in the Capital when expended.

UU - Gift of Treasure - Gifts of Treasure are unique Mali Units replacing Great Merchants. Gifts of Treasure cannot create Customs Houses, but instead grant triple Gold when performing Trade Missions. Gain Golden Age Points when expended.
Credits:
Ekmek: Musa Leaderhead
TPangolin: Musa Icon
Tomatekh: Mansa Icon
Sukritact: Map
8 Comments
Iska and Ismet  [author] 30 May, 2021 @ 11:39am 
It is weird that that effects Settlers, but that mod is actually included in Stones to Stars, so yeah, issues.
anothernick1996 30 May, 2021 @ 9:56am 
Okay, I think I figured it out. Looks like it was my "Submarines ignore borders" mod. Weird.
anothernick1996 30 May, 2021 @ 9:38am 
It still wasn't working, so I decided to do some exploratory surgery, if you take my meaning. With just your mods, everything does actually work fine. I just don't recall adding any mods that were not yours since the last time everything worked okay. I can't even think of a mod that I've installed that affects settlers in the first place. So I'm enabling them in batches to see which one is an issue.
Iska and Ismet  [author] 23 May, 2021 @ 9:23am 
I believe currently they're one version apart on the workshop. All my civ mods are due to be updated soon, I'm combing through them for bugs. (This SHOULD work tho anyway)
anothernick1996 23 May, 2021 @ 9:22am 
Alright, looks like I had to disable Stones to Stars and Empire Ascendant to be able to start with a settler. The civ I use does not matter. Should Empire Ascendant and Stones to Stars have different version numbers?
anothernick1996 23 May, 2021 @ 8:24am 
Actually, I tried the one for Aksum and got the same result. Odd. I will experiment further.
anothernick1996 23 May, 2021 @ 8:21am 
I'm not sure why, but this mod appears to be broken. Whenever I try to start a game, it starts me with no settler (or pathfinder), ending the game with a loss automatically. I do have other mods installed, but nothing I haven't successfully used with your mods before.
Lucius, the Heavenly Dragon 8 Sep, 2020 @ 5:35pm 
Nice!