Arma 3
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Evannex - Tanoa
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
678.512 KB
9 Sep, 2020 @ 6:16am
1 Change Note ( view )
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Evannex - Tanoa

In 1 collection by JcDentonQ
Evannex portage by JcDentonQ
23 items
Description
This is an adaptation of Braden's Evannex for Tanoa.

Check his page for a more detailed description

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1691027866&searchtext=evannex


Modifications :

- Random weather and time of day. ( You can reverse it to default with the radio )

- Vehicles service zone.




READ THIS : The way this scenario was coded allows you to choose which faction will be on each side from default configured factions or even custom factions BUT whatever faction you choose, starting playable units will remains the same as defined during scenario's creation.

for exemple if the scenario makes you initially play has NATO forces and you changes allied faction to CSAT, you will spawn as an Us soldier in the middle of a base of allied CSAT forces.


I didn't found any solution to this issue, so for now I can't do anything about that.


Despite of that all your custom vehicles should be selectable in the virtual garage/arsenal, ai vehicles and soldiers will spawn from the selected faction.

Thanks for reading all this.




Side note : If you want to modify parameters of the scenario such as view distance,number of ai groups or the faction used, you have two options :

Modify Description.ext

or

Launch the scenario in multiplayer and enter parameters tab.
3 Comments
Sennyツ 19 Sep, 2023 @ 8:48pm 
Been having issues with the AI spawning vehicles and crashing into each other at spawn and then it's just a bunch of cars being spawned causing lag. Any fix for that?
brick 5 Dec, 2022 @ 2:13am 
There In The Trees
Thomas the Tactical Doomer 4 Oct, 2020 @ 1:49pm 
NOİCE DON'T STOP OR NOİCE WİLL STOP DONT STOP MODER